Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby thanulee » Tue Dec 10, 2019 4:28 am

thanulee Tue Dec 10, 2019 4:28 am
Multithreaded material? Wow Ahmet ur killing it!! Cant wait for stable version :)
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby enzich » Tue Dec 10, 2019 9:54 am

enzich Tue Dec 10, 2019 9:54 am
Test version 1 - working good
Test version 2 - plugin not found

cinema r21

(c4dOctane-R21.xdl64
folders: res, Libs300 in \plugins\c4doctane folder)
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby aoktar » Tue Dec 10, 2019 11:27 am

aoktar Tue Dec 10, 2019 11:27 am
enzich wrote:Test version 1 - working good
Test version 2 - plugin not found

cinema r21

(c4dOctane-R21.xdl64
folders: res, Libs300 in \plugins\c4doctane folder)

Upgrade to R21. 115, I wrote in install notes
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby BCres » Tue Dec 10, 2019 1:39 pm

BCres Tue Dec 10, 2019 1:39 pm
This may be a kernel issue, but I'm getting an odd response with a layered material that I've been using to emulate a piece of glass over video on a tablet.

It worked fine in 2019.1.4, but when I try to render it in 2020.1 it turns the base layer monochromatic. If I disconnect the specular layer it returns to full color. I've tried every tab to see if there's just a setting that's different, but nothing works.

You can even see what it should like in the render inside the node editor. Pic below:
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Layered material loses color.JPG
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby omegear » Tue Dec 10, 2019 6:26 pm

omegear Tue Dec 10, 2019 6:26 pm
After testing lots of different scene, I can safely note that the RTX speed boost is pretty good in most scene. This + Multithreading material are great options to save time, it's very promising.
The only case where I didn't got any speed boost with RTX is when there is fog. As soon as there is a big scattering medium, RTX boost seems to have hard time boosting anything.

While I'm on this, I would love a biased fog option for octane to have something fast for previewing. Is this on the road maybe ?
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby aoktar » Tue Dec 10, 2019 6:31 pm

aoktar Tue Dec 10, 2019 6:31 pm
omegear wrote:After testing lots of different scene, I can safely note that the RTX speed boost is pretty good in most scene. This + Multithreading material are great options to save time, it's very promising.
The only case where I didn't got any speed boost with RTX is when there is fog. As soon as there is a big scattering medium, RTX boost seems to have hard time boosting anything.

While I'm on this, I would love a biased fog option for octane to have something fast for previewing. Is this on the road maybe ?

Did you get any crashes while creating materials? I think that used method is safe to use.
Yes I get similar impression for RTX and fogs. There's not much gain, maybe it's not ported.
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby omegear » Tue Dec 10, 2019 6:47 pm

omegear Tue Dec 10, 2019 6:47 pm
aoktar wrote:
omegear wrote:After testing lots of different scene, I can safely note that the RTX speed boost is pretty good in most scene. This + Multithreading material are great options to save time, it's very promising.
The only case where I didn't got any speed boost with RTX is when there is fog. As soon as there is a big scattering medium, RTX boost seems to have hard time boosting anything.

While I'm on this, I would love a biased fog option for octane to have something fast for previewing. Is this on the road maybe ?

Did you get any crashes while creating materials? I think that used method is safe to use.
Yes I get similar impression for RTX and fogs. There's not much gain, maybe it's not ported.


No crash with materials creation so far, it's blazing fast/stable for me.
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby aoktar » Tue Dec 10, 2019 7:05 pm

aoktar Tue Dec 10, 2019 7:05 pm
omegear wrote:No crash with materials creation so far, it's blazing fast/stable for me.

Thanks a lot!
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby Ron » Thu Dec 12, 2019 4:19 pm

Ron Thu Dec 12, 2019 4:19 pm
Hey Ahmet,
thanks for this pre-release - it's awesome! The multi-thread for materials is such a great improvement!

If you remember - a couple of weeks ago I had an issue with storing C4D plugins in my Dropbox folder for having those synchronized with my laptop. Did you have a chance to change the default path for the log file to a customization path? That would be great!

This build is running nearly crash-free for me which is awesome! I reinstalled Win10 due to some weird behavior and random crashes of Octane. SInce then it is running nice and smooth!

Last question:
Since a very long time we have the option for using multi-core for c4d shaders but with the risk of crashes. Why is this still like this? It would be great if this feature could be used without the risk of crashes ...

Best
Ron
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby aoktar » Thu Dec 12, 2019 5:45 pm

aoktar Thu Dec 12, 2019 5:45 pm
Ron wrote:Hey Ahmet,
thanks for this pre-release - it's awesome! The multi-thread for materials is such a great improvement!

If you remember - a couple of weeks ago I had an issue with storing C4D plugins in my Dropbox folder for having those synchronized with my laptop. Did you have a chance to change the default path for the log file to a customization path? That would be great!

This build is running nearly crash-free for me which is awesome! I reinstalled Win10 due to some weird behavior and random crashes of Octane. SInce then it is running nice and smooth!

Last question:
Since a very long time we have the option for using multi-core for c4d shaders but with the risk of crashes. Why is this still like this? It would be great if this feature could be used without the risk of crashes ...

Best
Ron

1-Thanks to hear that made a big gain for you. It's a big plus with cpus with lot of cores and lot of textures/materials.
2-I've changed the location for log file. You can use it in dropbox folder for my opinion.
3-I'm using multi-core for c4d shaders without crashes. But not sure how stable.
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