Moderator: aoktar
enzich wrote:Test version 1 - working good
Test version 2 - plugin not found
cinema r21
(c4dOctane-R21.xdl64
folders: res, Libs300 in \plugins\c4doctane folder)
omegear wrote:After testing lots of different scene, I can safely note that the RTX speed boost is pretty good in most scene. This + Multithreading material are great options to save time, it's very promising.
The only case where I didn't got any speed boost with RTX is when there is fog. As soon as there is a big scattering medium, RTX boost seems to have hard time boosting anything.
While I'm on this, I would love a biased fog option for octane to have something fast for previewing. Is this on the road maybe ?
aoktar wrote:omegear wrote:After testing lots of different scene, I can safely note that the RTX speed boost is pretty good in most scene. This + Multithreading material are great options to save time, it's very promising.
The only case where I didn't got any speed boost with RTX is when there is fog. As soon as there is a big scattering medium, RTX boost seems to have hard time boosting anything.
While I'm on this, I would love a biased fog option for octane to have something fast for previewing. Is this on the road maybe ?
Did you get any crashes while creating materials? I think that used method is safe to use.
Yes I get similar impression for RTX and fogs. There's not much gain, maybe it's not ported.
omegear wrote:No crash with materials creation so far, it's blazing fast/stable for me.
Ron wrote:Hey Ahmet,
thanks for this pre-release - it's awesome! The multi-thread for materials is such a great improvement!
If you remember - a couple of weeks ago I had an issue with storing C4D plugins in my Dropbox folder for having those synchronized with my laptop. Did you have a chance to change the default path for the log file to a customization path? That would be great!
This build is running nearly crash-free for me which is awesome! I reinstalled Win10 due to some weird behavior and random crashes of Octane. SInce then it is running nice and smooth!
Last question:
Since a very long time we have the option for using multi-core for c4d shaders but with the risk of crashes. Why is this still like this? It would be great if this feature could be used without the risk of crashes ...
Best
Ron
Users browsing this forum: No registered users and 10 guests