Cinema 4D version 2019.1.1-R3 (Stable) 09.10.2019

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Cinema 4D version 2019.1.1-R3 (Stable) 09.10.2019

Postby aoktar » Mon Sep 23, 2019 9:18 am

aoktar Mon Sep 23, 2019 9:18 am
Hi all,
This is new build with a stable version of 2019.1.1 SDK.

Any feedbacks are welcome for development and fixing the issues. Enjoy it!
This is the matching SDK for the 2019.1.1.

See all new features of 2018/2019 versions.


To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also, make sure you use a driver of version 419.xx or higher and if you are working on Mac OS that has a CUDA driver installed that supports at least CUDA 9.1.

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Changes of 2019.1.1-R3
- Keeping node attributes in localdb materials.
- Fix: Hang issue in quit phase after some specific operation
- Fix of some missing livedb material convert functionalites
- Small fixes for nodes

Changes of 2019.1.1-R2
- Missing transmission type in universal material
- Fix: (De)select all passes button
- Added: Motionblur support on splines with ObjectTag->Hair render
- Fix: update issue for R21 material previews due to changes of R21 SDK

Changes since OctaneRender 2019.1:
Fixed incorrect rendering of net render slaves.
Fixed crash when trying to render preview if a material that uses vertex displacement.
Fixed the diffuse channel of the metal material node to render black if it's not connected.
Fixed render failure in the material preview of shadow catcher materials.
Fixed anisotropy not working with values ranged between [-1 .. 0).
Fixed render failure when rendering volumes with scattering media.
Fixed fall off node not taking bump/normal map into account.
Fixed dielectric 1/IOR map not working with dielectric layer.
Fixed incorrect rendering of sheen when the diffuse and specular channels are both 0.
Fixed incorrect compilation of OSL code in some cases.
Fixed legacy volume render not matching between 2018.1. (To enable the legacy mode tick Emulate old volume behavior in the kernel settings)
Disabled AI upsampling if the output is a linear (unclamped) HDR image, because it is currently not supported.

Changes of 2019.1-R2
- Fix: Wrong material layer connection for downloaded materials from LiveDB

Changes of 2019.1
Contains the all fixes of latest 4.05/2018.1 plugins.

Known problems:
- Disable node previews if you wish to use displacement mixer, that causes crashes on previews.
- Corrupt render passes with up-sampling.
- Material preview issue on R21.
- Backward compatibility issue on Scatter object with R21

Changes of 4.05-R2
- Fix: Ignored "normalize" parameter of Octane Light tag
- Fix: Performance issue on Volume object when use empty filename
- Improved material/tag/object import/update on Node Editor
- Fixed some problems on R21 for Node Editor

Changes of 2019.1-RC3
- Fix: max value=254 for render_layer_mask pixels with PNG
- Added OslBaking Camera
- Improved Node Editor support for Octane objects and Octane tags
- Small change on InstanceColor

WINDOWS ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... R3-win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... R3-win.rar

OSX ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip

R15-res.rar
RES file for R15
(15.35 MiB) Downloaded 306 times



WINDOWS DEMO-BUILD (R15-R21)
https://render.otoy.com/plugindownloads ... R3-win.rar

OSX DEMO-BUILD (R15-R21)
https://render.otoy.com/plugindownloads ... Macosx.zip


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.022). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Updated Nvidia drivers at least Nvidia Studio Drivers(419.x/431.xx) and be careful with latest Game Ready drivers which can cause cuda errors. Avoids to use 418.81.
-Cuda 9.1 driver for OSX.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows

To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip

V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib
Last edited by aoktar on Wed Oct 09, 2019 3:54 pm, edited 12 times in total.
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Re: Cinema 4D version 2019.1 (Stable) 23.09.2019

Postby pxlntwrk » Mon Sep 23, 2019 10:26 am

pxlntwrk Mon Sep 23, 2019 10:26 am
Hi,

shadow catcher seem Broken.

Create Material, unable shadow catcher > render failure
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Re: Cinema 4D version 2019.1 (Stable) 23.09.2019

Postby Silverwing » Mon Sep 23, 2019 10:26 am

Silverwing Mon Sep 23, 2019 10:26 am
Network rendering in fundamentally flawed in this release.
Just open a new scene and render a cube with network rendering enabled. The slaves contributions will show up tinted in all sorts of colors.

It also behaves this way if I export the cube in Standalone.

2019.1_Network_Rendering_01.png
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Re: Cinema 4D version 2019.1 (Stable) 23.09.2019

Postby aoktar » Mon Sep 23, 2019 10:56 am

aoktar Mon Sep 23, 2019 10:56 am
pxlntwrk wrote:Hi,

shadow catcher seem Broken.

Create Material, unable shadow catcher > render failure

How could you decide that's broken? It's working on my trys. What's your driver version? It may be a problem with your setups.
Last edited by aoktar on Mon Sep 23, 2019 11:00 am, edited 1 time in total.
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Re: Cinema 4D version 2019.1 (Stable) 23.09.2019

Postby aoktar » Mon Sep 23, 2019 10:56 am

aoktar Mon Sep 23, 2019 10:56 am
Silverwing wrote:Network rendering in fundamentally flawed in this release.
Just open a new scene and render a cube with network rendering enabled. The slaves contributions will show up tinted in all sorts of colors.

It also behaves this way if I export the cube in Standalone.

2019.1_Network_Rendering_01.png

Network or similar core functionalities not related to plugins. Better to move your post to standalone topic.
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Re: Cinema 4D version 2019.1 (Stable) 23.09.2019

Postby pxlntwrk » Mon Sep 23, 2019 11:08 am

pxlntwrk Mon Sep 23, 2019 11:08 am
aoktar wrote:
pxlntwrk wrote:Hi,

shadow catcher seem Broken.

Create Material, unable shadow catcher > render failure

How could you decide that's broken? It's working on my trys. What's your driver version?


Sorry for the vocabulary, "broken" may not be the ideal word ;)
Studio drivers 431.86
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Re: Cinema 4D version 2019.1 (Stable) 23.09.2019

Postby pxlntwrk » Mon Sep 23, 2019 11:13 am

pxlntwrk Mon Sep 23, 2019 11:13 am
aoktar wrote:.... It may be a problem with your setups.


may be,

it works with the last OctaneRender-for-C4D-2018_1_3_R3_win and it worked also with the 2019.1-RC3_r2 (Test build) - 16.08.2019

  and the oddly I have this error (see logs above) with this version even with a newly created empty scene.
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Re: Cinema 4D version 2019.1 (Stable) 23.09.2019

Postby SSmolak » Mon Sep 23, 2019 11:25 am

SSmolak Mon Sep 23, 2019 11:25 am
Is there will be special version for R21 and demo ?
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Re: Cinema 4D version 2019.1 (Stable) 23.09.2019

Postby aoktar » Mon Sep 23, 2019 11:28 am

aoktar Mon Sep 23, 2019 11:28 am
SSmolak wrote:Is there will be special version for R21 and demo ?

what you mean by special version for R21?
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Re: Cinema 4D version 2019.1 (Stable) 23.09.2019

Postby SSmolak » Mon Sep 23, 2019 12:02 pm

SSmolak Mon Sep 23, 2019 12:02 pm
aoktar wrote:
SSmolak wrote:Is there will be special version for R21 and demo ?

what you mean by special version for R21?


At the moment download link says "WINDOWS ENTERPRISE BUILD (R15-R20)". Before stable release it was R15-R21.
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