Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby nejck » Tue Jul 09, 2019 10:58 am

nejck Tue Jul 09, 2019 10:58 am
aoktar wrote:
nejck wrote:Still doesn't work on my end :\

What's version number? Checked latest package, it's working on me.


You Sir have just been PMed! :)
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby cirasa » Tue Jul 09, 2019 11:50 am

cirasa Tue Jul 09, 2019 11:50 am
in displacement vertex it is possible to deactivate the smooth subdivision?

tnx
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby aoktar » Tue Jul 09, 2019 12:13 pm

aoktar Tue Jul 09, 2019 12:13 pm
cirasa wrote:in displacement vertex it is possible to deactivate the smooth subdivision?

tnx

Set subdivision level to 0?
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby cirasa » Tue Jul 09, 2019 12:46 pm

cirasa Tue Jul 09, 2019 12:46 pm
aoktar wrote:
cirasa wrote:in displacement vertex it is possible to deactivate the smooth subdivision?

tnx

Set subdivision level to 0?


subdivision bilinear it's possible? deactivate only smooth
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby aoktar » Tue Jul 09, 2019 12:59 pm

aoktar Tue Jul 09, 2019 12:59 pm
cirasa wrote:subdivision bilinear it's possible? deactivate only smooth

Which parameter are we talking about? We can just have what the renderer(as you can see in standalone) offers us!
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby cirasa » Tue Jul 09, 2019 1:07 pm

cirasa Tue Jul 09, 2019 1:07 pm
aoktar wrote:
cirasa wrote:subdivision bilinear it's possible? deactivate only smooth

Which parameter are we talking about? We can just have what the renderer(as you can see in standalone) offers us!



ok thanks, i make the request for the standalone version
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby Iceman9 » Tue Jul 09, 2019 5:18 pm

Iceman9 Tue Jul 09, 2019 5:18 pm
Aoktar, how does one access thin wall material option feature?
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby chrisfranklin6002 » Tue Jul 09, 2019 5:44 pm

chrisfranklin6002 Tue Jul 09, 2019 5:44 pm
Same as Felix - obviously RTX is what everyone wants.... Love you though Ahmet xcxc
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby sethRichardson » Tue Jul 09, 2019 9:20 pm

sethRichardson Tue Jul 09, 2019 9:20 pm
aoktar wrote:
miohn wrote:o.k. then in Gods name: 2019.1-XB2-Test1-Experimental-Test-Version


Where do I plug-in the "RoundEdges" Pin?

regards
Mike



This is a bug. It only exists on the diffuse material.

If you start out with a glossy material the pin won't be there. You have to activate the pin in diffuse mode then attach rounded edges to it and swap to glossy or another material type to actually use it or even see the pin.

Might want to take a closer look here.
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby aoktar » Tue Jul 09, 2019 10:21 pm

aoktar Tue Jul 09, 2019 10:21 pm
sethRichardson wrote:
aoktar wrote:
miohn wrote:o.k. then in Gods name: 2019.1-XB2-Test1-Experimental-Test-Version


Where do I plug-in the "RoundEdges" Pin?

regards
Mike



This is a bug. It only exists on the diffuse material.

If you start out with a glossy material the pin won't be there. You have to activate the pin in diffuse mode then attach rounded edges to it and swap to glossy or another material type to actually use it or even see the pin.

Might want to take a closer look here.

Having a bug not surprising but I don't see anything like you said. Round edge is hidden by default. How do you create material?
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