Cinema 4D version 2018.1.3-R5 (Latest stable) - 07.10.2019

Forums: Cinema 4D version 2018.1.3-R5 (Latest stable) - 07.10.2019
Sub forum for plugin releases

Moderator: aoktar

Re: Cinema 4D version 2018.1.3 (Latest stable) - 24.05.2019

Postby 3dworks » Fri Aug 02, 2019 9:05 am

3dworks Fri Aug 02, 2019 9:05 am
3dworks wrote:
aoktar wrote:Activate all options of log output from settings/others and wait until same issue appeared. Then post your c4doctanelog.txt here. It will shows where is the problem.


ok, i could track it after working a while on the scene. when first using the live viewer time was normally fast - and the last time i re-opened the live viewer it took a really long time... see attachment. hope this helps track it down...


could you find out anything about this yet? it's unfortunately making preview times very long here...
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
User avatar
3dworks
Licensed Customer
Licensed Customer
 
Posts: 294
Joined: Fri May 21, 2010 5:08 pm
Location: Berlin

Re: Cinema 4D version 2018.1.3 (Latest stable) - 24.05.2019

Postby aoktar » Fri Aug 02, 2019 1:01 pm

aoktar Fri Aug 02, 2019 1:01 pm
3dworks wrote:
3dworks wrote:
aoktar wrote:Activate all options of log output from settings/others and wait until same issue appeared. Then post your c4doctanelog.txt here. It will shows where is the problem.


ok, i could track it after working a while on the scene. when first using the live viewer time was normally fast - and the last time i re-opened the live viewer it took a really long time... see attachment. hope this helps track it down...


could you find out anything about this yet? it's unfortunately making preview times very long here...

You looks like having textures In NAS or network location. Could you try to collect scene/assets to a local path and work?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15970
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema 4D version 2018.1.3 (Latest stable) - 24.05.2019

Postby 3dworks » Fri Aug 02, 2019 1:17 pm

3dworks Fri Aug 02, 2019 1:17 pm
aoktar wrote:You looks like having textures In NAS or network location. Could you try to collect scene/assets to a local path and work?


all my textures are local, in my "tex" folder. if i first run octane, it is always very fast. maybe something makes octane believe it is on another location?
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
User avatar
3dworks
Licensed Customer
Licensed Customer
 
Posts: 294
Joined: Fri May 21, 2010 5:08 pm
Location: Berlin

Re: Cinema 4D version 2018.1.3 (Latest stable) - 24.05.2019

Postby 3dworks » Mon Aug 05, 2019 1:07 pm

3dworks Mon Aug 05, 2019 1:07 pm
aoktar wrote:You looks like having textures In NAS or network location. Could you try to collect scene/assets to a local path and work?


just to make it clear: all textures are on a local tex folder. the path is to a SSD RAID wich is actually directly fitted into my mac workstation, no external NAS drive!
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
User avatar
3dworks
Licensed Customer
Licensed Customer
 
Posts: 294
Joined: Fri May 21, 2010 5:08 pm
Location: Berlin

Re: Cinema 4D version 2018.1.3 (Latest stable) - 24.05.2019

Postby blastframe » Mon Aug 05, 2019 4:09 pm

blastframe Mon Aug 05, 2019 4:09 pm
Hi aoktar,
I see that this version has support for Cinema 4D's LOD object. I am using it, but the "Use LOD 0 for Rendering" checkbox in the Options tab does not seem to work. This feature is very useful for cases where all Viewport geometry is low poly and only Octane will get the high poly models.

LOD0.png
Object Manager
LOD0.png (3.35 KiB) Viewed 3153 times

LOD1.png
Attributes Manager

LOD2.png
LOD Options Tab
LOD2.png (16.97 KiB) Viewed 3153 times


My current setup does work with Cinema 4D's renderers.

Thank you.
User avatar
blastframe
Licensed Customer
Licensed Customer
 
Posts: 178
Joined: Wed May 21, 2014 6:01 am
Location: Los Angeles, CA USA

Re: Cinema 4D version 2018.1.3 (Latest stable) - 24.05.2019

Postby aoktar » Thu Aug 08, 2019 11:13 pm

aoktar Thu Aug 08, 2019 11:13 pm
blastframe wrote:Hi aoktar,
I see that this version has support for Cinema 4D's LOD object. I am using it, but the "Use LOD 0 for Rendering" checkbox in the Options tab does not seem to work. This feature is very useful for cases where all Viewport geometry is low poly and only Octane will get the high poly models.

LOD0.png

LOD1.png

LOD2.png


My current setup does work with Cinema 4D's renderers.

Thank you.

Just dropping a note for someone else, It's working as I said in a different topic. But parameter is active for rendering and LV is based on viewport geometry data and you can't see the same result. Expected result will be seen in Picture Viewer.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15970
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema 4D version 2018.1.3 (Latest stable) - 24.05.2019

Postby 3dworks » Sun Aug 11, 2019 8:23 am

3dworks Sun Aug 11, 2019 8:23 am
aoktar wrote:
3dworks wrote:
3dworks wrote:ok, i could track it after working a while on the scene. when first using the live viewer time was normally fast - and the last time i re-opened the live viewer it took a really long time... see attachment. hope this helps track it down...


could you find out anything about this yet? it's unfortunately making preview times very long here...

You looks like having textures In NAS or network location. Could you try to collect scene/assets to a local path and work?


i didn't get any feedback from you for some time, but this issue was really making work with octane almost impossible for larger commercial projects. i was about to give it up and look for other engines, but finally found out that the "texture cache" function might be the problem.

when "use texture caching" in "other" settings is enabled, the live viewer build in my current project scene is more than 5 minutes (!) when restarting the render. if i disable it, previews will be always fast as the first one and about 20 seconds. all my textures are directly acessible in local folder "tex", no NAS or remote acesses. seems to be a bug in cinema or in your code. can you please investigate about it? i'm happy to supply scenes etc.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
User avatar
3dworks
Licensed Customer
Licensed Customer
 
Posts: 294
Joined: Fri May 21, 2010 5:08 pm
Location: Berlin

Re: Cinema 4D version 2018.1.3 (Latest stable) - 24.05.2019

Postby aoktar » Sun Aug 11, 2019 9:34 am

aoktar Sun Aug 11, 2019 9:34 am
3dworks wrote:i didn't get any feedback from you for some time, but this issue was really making work with octane almost impossible for larger commercial projects. i was about to give it up and look for other engines, but finally found out that the "texture cache" function might be the problem.

when "use texture caching" in "other" settings is enabled, the live viewer build in my current project scene is more than 5 minutes (!) when restarting the render. if i disable it, previews will be always fast as the first one and about 20 seconds. all my textures are directly acessible in local folder "tex", no NAS or remote acesses. seems to be a bug in cinema or in your code. can you please investigate about it? i'm happy to supply scenes etc.

I was off by summer vacation time by time. I don't have problems with "use texture caching". Probably because I don't make extreme scenes with heavy texturing. Use it disabled if solves. It actually stores all used textures in memory and can cause out-of-memory or windows caching. So can slow down the things. Anyway provide some extra information/scene to me by PM.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15970
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema 4D version 2018.1.3 (Latest stable) - 24.05.2019

Postby 3dworks » Sun Aug 11, 2019 11:58 pm

3dworks Sun Aug 11, 2019 11:58 pm
aoktar wrote:
3dworks wrote:i didn't get any feedback from you for some time, but this issue was really making work with octane almost impossible for larger commercial projects. i was about to give it up and look for other engines, but finally found out that the "texture cache" function might be the problem.

when "use texture caching" in "other" settings is enabled, the live viewer build in my current project scene is more than 5 minutes (!) when restarting the render. if i disable it, previews will be always fast as the first one and about 20 seconds. all my textures are directly acessible in local folder "tex", no NAS or remote acesses. seems to be a bug in cinema or in your code. can you please investigate about it? i'm happy to supply scenes etc.

I was off by summer vacation time by time. I don't have problems with "use texture caching". Probably because I don't make extreme scenes with heavy texturing. Use it disabled if solves. It actually stores all used textures in memory and can cause out-of-memory or windows caching. So can slow down the things. Anyway provide some extra information/scene to me by PM.


unfortunatley, it was not the solution to switch this option off. after working more today on the same scene again, i got the same slow down, even with the option set to off. when sending to live viewer, there is again the orange status line about "check: 7ms/8ms. mats movable:0 txcached:0" and second line: "export materials convert mat: xxxx" - and each material will take about 5/7 seconds. i will provide scene and logs and maybe a screen recording later this week and send it to you as PM. thanks for caring.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
User avatar
3dworks
Licensed Customer
Licensed Customer
 
Posts: 294
Joined: Fri May 21, 2010 5:08 pm
Location: Berlin

Re: Cinema 4D version 2018.1.3 (Latest stable) - 24.05.2019

Postby 3dworks » Mon Aug 12, 2019 8:19 am

3dworks Mon Aug 12, 2019 8:19 am
i am also increasingly having another issue in my latest project. when i am editing a material in the node editor, i often get C4D hanging while editing a node. i am only using the node editor because used to it, never do wediting in the layered material mode. when i am schanging a node or applying to a material tag, the beachball starts to spin and usually i get aplugi status like the the screenshots.

Screen Shot 2019-08-12 at 09.57.55.png
Screen Shot 2019-08-12 at 09.57.55.png (11.26 KiB) Viewed 3076 times


Screen Shot 2019-08-11 at 13.12.36.png


last operation was to create a blend material, but it also happens when simply editing a texture connection of existing node or just dragging a node to a tag.

Code: Select all
[2019-08-12 09:56:46][4] ++++ add New Material ->> Octane Blend Material
[2019-08-12 09:56:46][32] createGuiBox tip:1040075 forBL:Octane Blend Material[Octane Blend Material]
[2019-08-12 09:56:46][32] NG::assignToPreview box:Octane Blend Material[2019-08-12 09:56:46][32]   addToPQ:Octane Blend Material   id:108
[2019-08-12 09:56:46][32]  created box:Octane Blend Material

[2019-08-12 09:56:46][32] createGuiBox tip:1040369 forBL:Sub material[Sub material]
[2019-08-12 09:56:46][32] NG::assignToPreview box:Sub material [CANCEL]
[2019-08-12 09:56:46][32]  created box:Sub material

[2019-08-12 09:56:46][32] createGuiBox tip:1029516 forBL:Multiply[Multiply]
[2019-08-12 09:56:46][32] NG::assignToPreview box:Multiply[2019-08-12 09:56:46][32]   addToPQ:Multiply   id:110
[2019-08-12 09:56:46][32]  created box:Multiply

[2019-08-12 09:56:46][32] createGuiBox tip:1029508 forBL:ImageTexture[ImageTexture]
[2019-08-12 09:56:46][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:46][32]   addToPQ:ImageTexture   id:111
[2019-08-12 09:56:46][32]  created box:ImageTexture

[2019-08-12 09:56:46][32] connectBoxes con:0 from:Transform to:ImageTexture:2
[2019-08-12 09:56:46][32] connectBoxes [OK]
[2019-08-12 09:56:46][32] connectBoxes con:0 from:ImageTexture to:Multiply:0
[2019-08-12 09:56:46][32] connectBoxes [OK]
[2019-08-12 09:56:46][32] createGuiBox tip:1029512 forBL:ColorCorrection[ColorCorrection]
[2019-08-12 09:56:46][32] NG::assignToPreview box:ColorCorrection [CANCEL]
[2019-08-12 09:56:46][32]  created box:ColorCorrection

[2019-08-12 09:56:46][32] createGuiBox tip:1029504 forBL:RgbSpectrum[RgbSpectrum]
[2019-08-12 09:56:46][32] NG::assignToPreview box:RgbSpectrum [CANCEL]
[2019-08-12 09:56:46][32]  created box:RgbSpectrum

[2019-08-12 09:56:46][32] connectBoxes con:0 from:RgbSpectrum to:ColorCorrection:0
[2019-08-12 09:56:46][32] connectBoxes [OK]
[2019-08-12 09:56:46][32] connectBoxes con:0 from:ColorCorrection to:Multiply:1
[2019-08-12 09:56:46][32] connectBoxes [OK]
[2019-08-12 09:56:46][32] connectBoxes con:0 from:Multiply to:Sub material:0
[2019-08-12 09:56:46][32] connectBoxes [OK]
[2019-08-12 09:56:46][32] createGuiBox tip:1029504 forBL:RgbSpectrum[RgbSpectrum]
[2019-08-12 09:56:46][32] NG::assignToPreview box:RgbSpectrum [CANCEL]
[2019-08-12 09:56:46][32]  created box:RgbSpectrum

[2019-08-12 09:56:46][32] connectBoxes con:0 from:RgbSpectrum to:Sub material:1
[2019-08-12 09:56:46][32] connectBoxes [OK]
[2019-08-12 09:56:46][32] createGuiBox tip:1029508 forBL:ImageTexture[ImageTexture]
[2019-08-12 09:56:46][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:46][32]   addToPQ:ImageTexture   id:115
[2019-08-12 09:56:46][32]  created box:ImageTexture

[2019-08-12 09:56:46][32] createGuiBox tip:1030961 forBL:Transform[Transform]
[2019-08-12 09:56:46][32] NG::assignToPreview box:Transform [CANCEL]
[2019-08-12 09:56:46][32]  created box:Transform

[2019-08-12 09:56:46][32] connectBoxes con:0 from:Transform to:ImageTexture:2
[2019-08-12 09:56:46][32] connectBoxes [OK]
[2019-08-12 09:56:46][32] connectBoxes con:0 from:ImageTexture to:Sub material:3
[2019-08-12 09:56:46][32] connectBoxes [OK]
[2019-08-12 09:56:46][32] createGuiBox tip:1029508 forBL:ImageTexture[ImageTexture]
[2019-08-12 09:56:46][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:46][32]   addToPQ:ImageTexture   id:117
[2019-08-12 09:56:46][32]  created box:ImageTexture

[2019-08-12 09:56:46][32] connectBoxes con:0 from:Transform to:ImageTexture:2
[2019-08-12 09:56:46][32] connectBoxes [OK]
[2019-08-12 09:56:46][32] connectBoxes con:0 from:ImageTexture to:Sub material:17
[2019-08-12 09:56:46][32] connectBoxes [OK]
[2019-08-12 09:56:46][32] connectBoxes con:0 from:Sub material to:Octane Blend Material:0
[2019-08-12 09:56:46][32] connectBoxes [OK]
[2019-08-12 09:56:46][32] readBoxValuesFromC4D
[2019-08-12 09:56:46][32] NG::assignToPreview box:Octane Blend Material [CANCEL]
[2019-08-12 09:56:46][32] NG::assignToPreview box:Sub material[2019-08-12 09:56:46][32]   addToPQ:Sub material   id:109
[2019-08-12 09:56:46][32] NG::assignToPreview box:Multiply[2019-08-12 09:56:46][32] NG::assignToPreview box:ColorCorrection [CANCEL]
[2019-08-12 09:56:46][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:46][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:46][32] NG::assignToPreview box:Octane Blend Material [CANCEL]
[2019-08-12 09:56:46][32] NG::assignToPreview box:Sub material[2019-08-12 09:56:46][32] NG::assignToPreview box:Octane Blend Material [CANCEL]
[2019-08-12 09:56:46][32] NG::assignToPreview box:Multiply[2019-08-12 09:56:46][32] NG::assignToPreview box:Sub material[2019-08-12 09:56:46][32] NG::assignToPreview box:Octane Blend Material [CANCEL]
[2019-08-12 09:56:46][32] NG::assignToPreview box:Sub material[2019-08-12 09:56:46][32] NG::assignToPreview box:Octane Blend Material [CANCEL]
[2019-08-12 09:56:46][32] NG::assignToPreview box:Sub material[2019-08-12 09:56:46][32] NG::assignToPreview box:Octane Blend Material [CANCEL]
[2019-08-12 09:56:46][32] writeBoxValuesToC4D [OK]
[2019-08-12 09:56:46][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:46][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:46][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:46][1] checkASyncUpdates()
[2019-08-12 09:56:46][1] <markMaterials>
[2019-08-12 09:56:46][1] checkASyncUpdates()
[2019-08-12 09:56:46][32] checkMatLinks [OK]
[2019-08-12 09:56:46][1] checkASyncUpdates()
[2019-08-12 09:56:46][1] checkASyncUpdates()
[2019-08-12 09:56:47][1] checkASyncUpdates()
[2019-08-12 09:56:47][1] createApiMatForPreview(c4dmat=cde870c0,pDest=119b4d20,prevType=2,smpls=64,threaded=0,callDraw=0)
[2019-08-12 09:56:47][1]   convert mat:[Octane Blend Material]  tip:1040075
[2019-08-12 09:56:47][4]     convertOctaneNodes owner: pinID:0 type:Multiply
[2019-08-12 09:56:47][4]     convertOctaneNodes owner: pinID:238 type:ImageTexture
[2019-08-12 09:56:47][4]     convertOctaneNodes owner: pinID:239 type:ColorCorrection
[2019-08-12 09:56:47][4]     convertOctaneNodes owner: pinID:240 type:RgbSpectrum
[2019-08-12 09:56:47][4]     convertOctaneNodes owner: pinID:222 type:RgbSpectrum
[2019-08-12 09:56:47][4]     convertOctaneNodes owner: pinID:204 type:ImageTexture
[2019-08-12 09:56:47][4]     convertOctaneNodes owner: pinID:243 type:Transform
[2019-08-12 09:56:48][4]     convertOctaneNodes owner: pinID:119 type:ImageTexture
[2019-08-12 09:56:48][4]     convertOctaneNodes owner: pinID:243 type:Transform
[2019-08-12 09:56:48][4]   convert done in:347.24ms.
[2019-08-12 09:56:48][4]   MakePreview:<-BlendMat->[2019-08-12 09:56:48][1] AllDevicesOff size=90*90 done in:412.237ms.  [res:1]
[2019-08-12 09:56:48][32] NG::assignToPreview box:fass_aussen_putz[2019-08-12 09:56:48][32] NG::assignToPreview box:Multiply[2019-08-12 09:56:48][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:48][32] NG::assignToPreview box:Transform [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:ColorCorrection [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:RgbSpectrum [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:48][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:48][32] NG::assignToPreview box:Octane Blend Material [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:Sub material[2019-08-12 09:56:48][32] NG::assignToPreview box:Multiply[2019-08-12 09:56:48][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:48][32] NG::assignToPreview box:ColorCorrection [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:RgbSpectrum [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:RgbSpectrum [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:48][32] NG::assignToPreview box:Transform [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:48][1] checkASyncUpdates()
[2019-08-12 09:56:48][32] NG::assignToPreview box:fass_aussen_putz[2019-08-12 09:56:48][32] NG::assignToPreview box:Multiply[2019-08-12 09:56:48][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:48][32] NG::assignToPreview box:Transform [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:ColorCorrection [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:RgbSpectrum [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:48][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:48][32] NG::assignToPreview box:Octane Blend Material [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:Sub material[2019-08-12 09:56:48][32] NG::assignToPreview box:Multiply[2019-08-12 09:56:48][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:48][32] NG::assignToPreview box:ColorCorrection [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:RgbSpectrum [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:RgbSpectrum [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:48][32] NG::assignToPreview box:Transform [CANCEL]
[2019-08-12 09:56:48][32] NG::assignToPreview box:ImageTexture[2019-08-12 09:56:50][32] writeBoxValuesToC4D [OK]
[2019-08-12 09:56:50][1] checkASyncUpdates()
[2019-08-12 09:56:50][1] checkASyncUpdates()
[2019-08-12 09:56:50][1] createApiMatForPreview(c4dmat=cde85ec0,pDest=984433c0,prevType=2,smpls=64,threaded=1,callDraw=0)
[2019-08-12 09:56:50][1]   convert mat:[Octane Blend Material]  tip:1040075
[2019-08-12 09:56:50][4]     convertOctaneNodes owner: pinID:0 type:Multiply
[2019-08-12 09:56:50][4]     convertOctaneNodes owner: pinID:238 type:ImageTexture
[2019-08-12 09:56:50][4]     convertOctaneNodes owner: pinID:239 type:ColorCorrection
[2019-08-12 09:56:50][4]     convertOctaneNodes owner: pinID:240 type:RgbSpectrum
[2019-08-12 09:56:50][4]     convertOctaneNodes owner: pinID:222 type:RgbSpectrum
[2019-08-12 09:56:50][4]     convertOctaneNodes owner: pinID:204 type:ImageTexture
[2019-08-12 09:56:50][4]     convertOctaneNodes owner: pinID:243 type:Transform
[2019-08-12 09:56:51][4]     convertOctaneNodes owner: pinID:119 type:ImageTexture
[2019-08-12 09:56:51][4]     convertOctaneNodes owner: pinID:243 type:Transform


i did disable octane/ opengl previews in viewport and node editor to check if is will help, but it does not change crash behavior.
any tip what i could do to to get less crashes? since i am working on the latest project i cannot edit nodes without crashing every 5/10 minutes.

here all my octane settings as screenshots, maybe i'm doing something wrong?
Attachments
Screen Shot 2019-08-12 at 10.14.40.png
Screen Shot 2019-08-12 at 10.14.53.png
Screen Shot 2019-08-12 at 10.15.46.png
Screen Shot 2019-08-12 at 10.15.56.png
Screen Shot 2019-08-12 at 10.16.12.png
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
User avatar
3dworks
Licensed Customer
Licensed Customer
 
Posts: 294
Joined: Fri May 21, 2010 5:08 pm
Location: Berlin
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 9 guests

Sun Apr 28, 2024 10:58 am [ UTC ]