Cinema 4D version 4.00 (obselete stable)

Forums: Cinema 4D version 4.00 (obselete stable)
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Re: Cinema 4D version 4.00 (stable)

Postby aoktar » Fri Dec 07, 2018 10:48 am

aoktar Fri Dec 07, 2018 10:48 am
zoppo wrote:
Cheiser wrote:Cinema 4d R20 still problem with Octane object tag on spline. Aoktar, could you check it on R20? We tested it on R19 - works ok, but not R20.


R20 / Windows 10

It's not working here either, no refresh after moving or rotating the spline.

Yeah It's a problem in R20. Weird!
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Re: Cinema 4D version 4.00 (stable)

Postby isotope » Wed Dec 12, 2018 11:46 am

isotope Wed Dec 12, 2018 11:46 am
aoktar wrote:
isotope wrote:Thanks for the reply Aoktar.

Yes the system memory gets full and then Cinema 4D will not respond. The GPUs will then not be used/ the render will stop. Happens after around 300-400 frames depending on the scene. On application quit, sometimes the memory will be released, but sometimes a restart of the system is required.

About 20 scenes in the queue and each scene is around 400-600 frames - so sometimes the render will finish a scene but crash later in the next scene. Each scene is set to 4096x4096px with a spherical camera and stereo enabled. All scenes have out-of-core enabled (4Gb and 512Mb).

Thanks

Understand! Do yo have similar problem without render queue? Can I get a sample scene to try?


Hi Aoktar, I can now confirm that the issue still persists when rendering to picture viewer. I've also tried on the latest stable release and the issue persists.
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