aoktar wrote:isotope wrote:Thanks for the reply Aoktar.
Yes the system memory gets full and then Cinema 4D will not respond. The GPUs will then not be used/ the render will stop. Happens after around 300-400 frames depending on the scene. On application quit, sometimes the memory will be released, but sometimes a restart of the system is required.
About 20 scenes in the queue and each scene is around 400-600 frames - so sometimes the render will finish a scene but crash later in the next scene. Each scene is set to 4096x4096px with a spherical camera and stereo enabled. All scenes have out-of-core enabled (4Gb and 512Mb).
Thanks
Understand! Do yo have similar problem without render queue? Can I get a sample scene to try?
Hi Aoktar, I can now confirm that the issue still persists when rendering to picture viewer. I've also tried on the latest stable release and the issue persists.