aoktar wrote:There's not any differences between RC4 vs stable version for this operation. Some effectors and objects will cause this, it's not avoidable. Could you give me a scene which is not doing this in RC4 and doing in stable?
well, that's interesting. now that you said it, i tried the same scene, i was working on, with rc4.
while in stable the behaviour is as stated above, in rc4 it's a little different: in rc4, as long as the hovering mouse is in motion above the viewport, the live viewer keeps refreshing. when the motion stops - while still hovered above the viewport - live viewer doesn't refresh but renders till the end.
as soon as the mouse is being moved again, the resfreshing starts over.
i then reinstalled stable again and opened the same scene. this is a project i am working on, it contains a bunch of stuff, also a xparticles4 system, with which a prt-particle sequence, that had been simulated in realflow stanalone, is being loaded into the scene.
but there is also a lot of other stuff... octane scatter object, keyframe animation, turbulancefd and so on.
so first thing i tried: deactivate (with the X) the xparticles system. and now the behaviour stopped. no mo refreshing problems whatsoever.
activate it again, and there is the problem reappears. now here's a fun fact: when i turn the xparticles system off by switching the dots to red (as in: not rendering), the behaviour becomes the same as in rc4. hover without motion: no problem. hover incl. motion: keeps on refreshing.
one might thing: ok, xp is the problem.
next fun fact: when i copy the xpsystem and it's belongings into a fresh scene, none of the above happens. no refresh problem whatsoever.
so, i guess it's a combination of things that are embedded in my project.
soooo... this experience seems to appear only in this very scene i am working on.
i've tried turning off one or the other thing to see, if anything differs, but so far no luck. well, as far as it's only this specific scene, that's no bummer, i can live with that.
sending you that scene seems overkill, since there is GB's of sim-data involved, a lot of tex and so on...
so far, i have no simplified version that reproduces this effect. as soon as i am able to observe this behaviour again, in an other - simple - scene, i'll send that scene.
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays