aoktar wrote:-Numbers on passes: Are you wanting that for single frame renders? I can't see any logic else of this to avoid it.
Not only for single frames, but for images sequences too.
My example for image sequences is:
Now we have:
MYRENDER_vertex normal_3_0001.exr
MYRENDER_vertex normal_3_0002.exr
MYRENDER_vertex normal_3_.....exr
or
MYRENDER_z-depth_2_0001.exr
MYRENDER_z-depth_2_0002.exr
MYRENDER_z-depth_2_.....exr
Can we have instead:
MYRENDER_vertex normal_0001.exr
MYRENDER_vertex normal_0002.exr
MYRENDER_vertex normal_.....exr
or
MYRENDER_z-depth_0001.exr
MYRENDER_z-depth_0002.exr
MYRENDER_z-depth_.....exr
Because if we add or remove a pass, all the actual number will change.
Example:
MYRENDER_vertex normal_3_0001.exr >>>>> Will become >>>>> MYRENDER_vertex normal_4_0001.exr
And we should change all the links in AE... Every time we add or remove passes, it could be very frustrating when we are making tests, or art direction.
I hope that's clearer