XPT is not rendered.
Something is wrong. There is no problem with 3.05.x
Moderator: aoktar
eyeonestudio wrote:XPT is not rendered.
Something is wrong. There is no problem with 3.05.x
eyeonestudio wrote:XPT is not rendered.
Something is wrong. There is no problem with 3.05.x
VVG wrote:eyeonestudio wrote:XPT is not rendered.
Something is wrong. There is no problem with 3.05.x
all OK
fuelnewmedia wrote:Hi aoktar,
we're running into a serious problem with 3.06. Is there anything known about such a bug?
Thanks in advance for your help, much appreciated!
Paul
fuelnewmedia wrote:Hi aoktar!
Just static & skinned & pla-animated meshes with shaders and lots of textures plus a scatter object.
Octanes GPU stats say the scene consumes about 3.2 GB of GPU RAM, which should be perfectly ok for our render slaves - and worked in the past.
The really weird thing that the crash occurs randomly on all the clients, no matter if the GPU has 4, 6 or 8 GB RAM.
What about the logged "shader_bitmap.cpp"? Does that mean the problem occurs during the shader preparation?
May I send you the scene via pm? But be warned, its several gigs of data
Thanks a lot in advance,
Paul
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