Version 3.06.2 - obsolete stable

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Re: Version 3.06.2 - Latest stable

Postby eyeonestudio » Mon Jun 19, 2017 8:14 am

eyeonestudio Mon Jun 19, 2017 8:14 am
XPT is not rendered.
Something is wrong. There is no problem with 3.05.x
2017-06-19_171015.jpg

xpt.zip
(90.8 KiB) Downloaded 163 times
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Re: Version 3.06.2 - Latest stable

Postby brasco » Mon Jun 19, 2017 8:19 am

brasco Mon Jun 19, 2017 8:19 am
eyeonestudio wrote:XPT is not rendered.
Something is wrong. There is no problem with 3.05.x
2017-06-19_171015.jpg

xpt.zip


That seems to work ok here:

Image

cheers
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Re: Version 3.06.2 - Latest stable

Postby VVG » Mon Jun 19, 2017 11:26 am

VVG Mon Jun 19, 2017 11:26 am
eyeonestudio wrote:XPT is not rendered.
Something is wrong. There is no problem with 3.05.x


all OK
Attachments
xpt2.jpg
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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Re: Version 3.06.2 - Latest stable

Postby eyeonestudio » Tue Jun 20, 2017 1:44 am

eyeonestudio Tue Jun 20, 2017 1:44 am
VVG wrote:
eyeonestudio wrote:XPT is not rendered.
Something is wrong. There is no problem with 3.05.x


all OK

It is not rendered in the picture viewer. Is it just me? :D

Video_2017-06-20_104101.wmv [ 9.22 MiB | Viewed 3577 times ]

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Re: Version 3.06.2 - Latest stable

Postby artdude12 » Tue Jun 20, 2017 1:53 pm

artdude12 Tue Jun 20, 2017 1:53 pm
It seems to render OK from the PV if I start with frame 1.
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Serious Rendering Issue

Postby fuelnewmedia » Tue Jun 20, 2017 7:43 pm

fuelnewmedia Tue Jun 20, 2017 7:43 pm
Hi aoktar,

we're running into a serious problem with 3.06. Is there anything known about such a bug?

Thanks in advance for your help, much appreciated!
Paul


Setup

Multiple Render Clients with
OS: Win10
RAM: 32 GB
GPUs: 970, 980,1070 with 4 to 8 GB RAM
C4D with Octane Plugin, Rendering via Commandline


Problem

Multiple clients crash randomly.


Octane commandline Log

CRITICAL: Stop [shader_bitmap.cpp(694)]
Scene created in plugin version -1

Rendering failed: Out of memory


Unsuccessful tries so far

Resend Only Updated Objects
Auto Detect & All Objects Movable
Check Materials Every Frame ON & OFF
Ignore Unused Material ON & OFF

Resend All Scene Data (Deprecated)
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Re: Serious Rendering Issue

Postby aoktar » Tue Jun 20, 2017 9:45 pm

aoktar Tue Jun 20, 2017 9:45 pm
fuelnewmedia wrote:Hi aoktar,

we're running into a serious problem with 3.06. Is there anything known about such a bug?

Thanks in advance for your help, much appreciated!
Paul


It says out-of-memory. That's not bug i think. What are you rendering in your scene? Volume objects?
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Re: Version 3.06.2 - Latest stable

Postby fuelnewmedia » Tue Jun 20, 2017 10:31 pm

fuelnewmedia Tue Jun 20, 2017 10:31 pm
Hi aoktar!

Just static & skinned & pla-animated meshes with shaders and lots of textures plus a scatter object.
Octanes GPU stats say the scene consumes about 3.2 GB of GPU RAM, which should be perfectly ok for our render slaves - and worked in the past.

The really weird thing that the crash occurs randomly on all the clients, no matter if the GPU has 4, 6 or 8 GB RAM.

What about the logged "shader_bitmap.cpp"? Does that mean the problem occurs during the shader preparation?

May I send you the scene via pm? But be warned, its several gigs of data :)

Thanks a lot in advance,
Paul
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Re: Version 3.06.2 - Latest stable

Postby aoktar » Tue Jun 20, 2017 11:17 pm

aoktar Tue Jun 20, 2017 11:17 pm
fuelnewmedia wrote:Hi aoktar!

Just static & skinned & pla-animated meshes with shaders and lots of textures plus a scatter object.
Octanes GPU stats say the scene consumes about 3.2 GB of GPU RAM, which should be perfectly ok for our render slaves - and worked in the past.

The really weird thing that the crash occurs randomly on all the clients, no matter if the GPU has 4, 6 or 8 GB RAM.

What about the logged "shader_bitmap.cpp"? Does that mean the problem occurs during the shader preparation?

May I send you the scene via pm? But be warned, its several gigs of data :)

Thanks a lot in advance,
Paul

Before trying to send it please delete some parts of objects/materials and render until error gone away. It can help to understand what's causing that. Then send me what causes a crash please.
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Re: Version 3.06.2 - Latest stable

Postby fuelnewmedia » Wed Jun 21, 2017 5:54 am

fuelnewmedia Wed Jun 21, 2017 5:54 am
Hi aoktar,


Will try to narrow that down, but I dont think this will lead anywhere,
because the renders fail randomly.
It happens that the exact same client finishes the exact same job when restarted.

I will get back to you with a hopefully smaller but still buggy scene :)


Thanks for time & best regards,
Paul
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