Version 3.00 - R1.1 (25.05.2016)

Forums: Version 3.00 - R1.1 (25.05.2016)
Sub forum for plugin releases

Moderator: aoktar

Re: TFD Sample scenes: Cuda error 719 / 3rd party shaders

Postby aoktar » Mon Jun 06, 2016 1:45 pm

aoktar Mon Jun 06, 2016 1:45 pm
valters wrote:Is that ok if during working LV, in Octane Tag i switch to use 3rd party shaders and choosing Tempreture instead of Density for Abs/sct. channel, Octane goes to Render Failure (Cuda error 719) and addicionaly this failure takes down all used GPUs in LV (downgrade clocks to minimal) so i need to restart computer to "refresh" GPUs.
I found this on every TFD Sample scenes provided.


Using this option is slow due TFD's shader sampling function. It's working much slower to calculate voxel values. Don't know why cuda errors happened. Can you post a output from logs?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15969
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby aoktar » Mon Jun 06, 2016 1:50 pm

aoktar Mon Jun 06, 2016 1:50 pm
Here is a test build for before doing a release. I'll need some information about stability. This is first working version with material stacking. I wrote the limitations.

R17-Win: https://render.otoy.com/customerdownloa ... -test3.rar
R17-Mac: https://render.otoy.com/customerdownloa ... Macosx.zip


Changes of V3.01-test3
- Fix: ignored range parameter in animated sequences
- Fix: Not visible volume/scatter objects on first frame renders
- Experimental material stacking feature
- Fix: enabled partial-alpha parameter for old scenes.

MATERIAL STACKING LIMITATIONS
-limitations: only works with c4d materials and octane materials and will not work with mix materials in any combination
-works with flat/cube/cylindrical/spherical projection types. Doesn't account the current tag's UVW mapping coordinates. It takes it from previous material which has not alpha/opacity.
-Can work with selection assignments. But it's still limited on complex selection sets
-go with mix material setups for advanced usages
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15969
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby brasco » Mon Jun 06, 2016 2:08 pm

brasco Mon Jun 06, 2016 2:08 pm
Hi Ahmet,

Thanks for the build, I'm just getting a black Live Viewer with "Updating" just counting up and nothing happens:

Image

cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
User avatar
brasco
Licensed Customer
Licensed Customer
 
Posts: 198
Joined: Wed Apr 13, 2011 2:56 pm

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby aoktar » Mon Jun 06, 2016 2:13 pm

aoktar Mon Jun 06, 2016 2:13 pm
Checked but it's looking fine to me. Do you see these output in console?
Attachments
a1.jpg
a1.jpg (10.15 KiB) Viewed 4800 times
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15969
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby brasco » Mon Jun 06, 2016 2:31 pm

brasco Mon Jun 06, 2016 2:31 pm
Thanks Ahmet,

Yes, I get that output in the console:
Image

I just tried going back to 3.00 r1.1 and it's now doing the same thing, it was working just before I tried this new test build.

I can also run Octane Standalone fine and it renders things.

cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
User avatar
brasco
Licensed Customer
Licensed Customer
 
Posts: 198
Joined: Wed Apr 13, 2011 2:56 pm

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby aoktar » Mon Jun 06, 2016 2:35 pm

aoktar Mon Jun 06, 2016 2:35 pm
brasco wrote:I just tried going back to 3.00 r1.1 and it's now doing the same thing, it was working just before I tried this new test build.
I can also run Octane Standalone fine and it renders things.
cheers
brasc


Make a sign out from standalone+plugin and sign in. Check outputs in log window and licences page. It's working on a few guys here.
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15969
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby mrom » Mon Jun 06, 2016 3:07 pm

mrom Mon Jun 06, 2016 3:07 pm
oh, material stacking - right, when I need it. thank you aoktar, gonna try this now.
mrom
Licensed Customer
Licensed Customer
 
Posts: 110
Joined: Sat Apr 11, 2015 2:58 pm

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby brasco » Mon Jun 06, 2016 3:30 pm

brasco Mon Jun 06, 2016 3:30 pm
aoktar wrote:
brasco wrote:I just tried going back to 3.00 r1.1 and it's now doing the same thing, it was working just before I tried this new test build.
I can also run Octane Standalone fine and it renders things.
cheers
brasc


Make a sign out from standalone+plugin and sign in. Check outputs in log window and licences page. It's working on a few guys here.


Hi Ahmet,

Sorry, it looks like it was an issue with one of my GPUs... If I try and start rendering with my Monitor GPU I get that issue ("Updating..." and no render), if I start with one of my other GPUs first, it renders fine and I can even add the Monitor card back in during rendering and then it works. It's probably related to that problem I posted a few weeks ago in the Bug Reports forum. I will do some more testing see if I can work out what's causing it.

cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
User avatar
brasco
Licensed Customer
Licensed Customer
 
Posts: 198
Joined: Wed Apr 13, 2011 2:56 pm

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby Ron » Tue Jun 07, 2016 7:37 am

Ron Tue Jun 07, 2016 7:37 am
Hi Ahmet,

the Test3 version is working well with me. Stacked 3 materials - one C4d with two octane.

Mat-Stacking.jpg


Mat-Stacking_2.jpg
Another try ...




Thanks - your imrovements are always awesome!

Ron
Last edited by Ron on Tue Jun 07, 2016 8:40 am, edited 1 time in total.
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
User avatar
Ron
Licensed Customer
Licensed Customer
 
Posts: 370
Joined: Sun Sep 25, 2011 7:11 pm

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby Improdu » Tue Jun 07, 2016 8:01 am

Improdu Tue Jun 07, 2016 8:01 am
Hello Ahmet,

Just to notify you about a crash with the Daylight Tag.
In the medium tab, when you already added a medium, and then you click the "Add Fog" button, it causes a crash of c4d.

Windows 10, R17, Octane V3 1.1

Clement
Improdu
Licensed Customer
Licensed Customer
 
Posts: 10
Joined: Thu Dec 08, 2011 12:40 pm
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 11 guests

Fri Apr 26, 2024 4:42 am [ UTC ]