Cinema4D version 2020.2.1-R3 (Obsolete stable) 23.03.2021

Forums: Cinema4D version 2020.2.1-R3 (Obsolete stable) 23.03.2021
Sub forum for plugin releases

Moderator: aoktar

Re: Cinema4D version 2020.2.1-R3 (Latest stable) 23.03.2021

Postby AaronWestwood » Mon Mar 29, 2021 2:53 pm

AaronWestwood Mon Mar 29, 2021 2:53 pm
Hey All!

Im new to the 2020.2.1 versions, but I just wondered was the scattering medium changed or altered?

When I open projects from the previous version all the scattering mediums within specular materials look different.

Totally cool if things were changed, just want to know what so I can get back the looks I created with other versions....

AW
3D Environment Artist
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
AaronWestwood
Licensed Customer
Licensed Customer
 
Posts: 141
Joined: Sun Feb 26, 2017 3:01 pm

Re: Cinema4D version 2020.2.1-R3 (Latest stable) 23.03.2021

Postby FullHPetroL » Wed Mar 31, 2021 6:30 am

FullHPetroL Wed Mar 31, 2021 6:30 am
aoktar wrote:New update (2020.2.1-R3) is available with the same CORE(2020.2.1). First extended support for xpTrails colors that's included. Enjoy it!


Hi Aoktar!
Is it possible to use color data for particles itself?
I use texture emission to drive color of the particles, and can get color for trails, but not for the particles. It is so close, yet seems to be quite far away.
Attachments
Particle color.png
Particle Color Form Emittion.7z
Project File
(4.54 MiB) Downloaded 185 times
FullHPetroL
Licensed Customer
Licensed Customer
 
Posts: 42
Joined: Mon Apr 27, 2015 10:00 am

Re: Cinema4D version 2020.2.1-R3 (Latest stable) 23.03.2021

Postby miohn » Thu Apr 01, 2021 11:55 am

miohn Thu Apr 01, 2021 11:55 am
Hi Beppe,

had set "all objects movable".
Now with a brand new project (4 Mio Polys/8 GB VRam) the same behavior. Hangs at "collect"and died when trying to cancel.
Tried with Version 2020.2-R2, 2020.2-R3, 2020.1.5.

But after another try, after about 26 Minutes (went to the supermarket meanwhile), the rendering with MB starts.

But could this be right, that MB needs so long to prepare?
Could anyone please check if this also happens with other scenes, or its realy just me?

thanks
Mike
miohn
Licensed Customer
Licensed Customer
 
Posts: 747
Joined: Sun Jun 06, 2010 3:00 pm

Re: Cinema4D version 2020.2.1-R3 (Latest stable) 23.03.2021

Postby miohn » Thu Apr 01, 2021 1:46 pm

miohn Thu Apr 01, 2021 1:46 pm
still testing motionblur!
When trying to get something like car-light streaks
I get following error!

MB_crash.JPG


Any tips on how to set up this kind of MB without crash?

regards
Mike
miohn
Licensed Customer
Licensed Customer
 
Posts: 747
Joined: Sun Jun 06, 2010 3:00 pm

Re: Cinema4D version 2020.2.1-R3 (Latest stable) 23.03.2021

Postby aoktar » Thu Apr 01, 2021 2:40 pm

aoktar Thu Apr 01, 2021 2:40 pm
miohn wrote:still testing motionblur!
When trying to get something like car-light streaks
I get following error!

MB_crash.JPG


Any tips on how to set up this kind of MB without crash?

regards
Mike

Why are you using extreme values for motion blur? Rtx and this can cause that, it's my assumption from your single picture
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 16041
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema4D version 2020.2.1-R3 (Latest stable) 23.03.2021

Postby thanulee » Fri Apr 02, 2021 2:08 am

thanulee Fri Apr 02, 2021 2:08 am
Hi,
I noticed a weird behaviour. When I drag in LV a material on a cloner object, it goes to a specific clone. And not only that, I cannot see it in object manager. Have u experienced this issue?

Thanks
User avatar
thanulee
Licensed Customer
Licensed Customer
 
Posts: 710
Joined: Sat Dec 19, 2015 11:00 pm

Re: Cinema4D version 2020.2.1-R3 (Latest stable) 23.03.2021

Postby Greggers » Fri Apr 02, 2021 8:10 am

Greggers Fri Apr 02, 2021 8:10 am
I read at the beginning of the thread that this new build of octane will break old x-particles support. So does that mean I wont be able to use x-particles with octane how I have been since 2019? I baught x-particles 4 in 2019 and I will not be updating it.
User avatar
Greggers
Licensed Customer
Licensed Customer
 
Posts: 149
Joined: Wed Feb 15, 2017 9:51 pm

Re: Cinema4D version 2020.2.1-R3 (Latest stable) 23.03.2021

Postby aoktar » Fri Apr 02, 2021 11:43 am

aoktar Fri Apr 02, 2021 11:43 am
Greggers wrote:I read at the beginning of the thread that this new build of octane will break old x-particles support. So does that mean I wont be able to use x-particles with octane how I have been since 2019? I baught x-particles 4 in 2019 and I will not be updating it.

I don't know which versions will work. For example it's not working with 744 version, but 9xx series worked. Using the latest XP sdk that caused this.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 16041
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema4D version 2020.2.1-R3 (Latest stable) 23.03.2021

Postby miohn » Fri Apr 02, 2021 12:18 pm

miohn Fri Apr 02, 2021 12:18 pm
aoktar wrote:
miohn wrote:still testing motionblur!
When trying to get something like car-light streaks
I get following error!

MB_crash.JPG


Any tips on how to set up this kind of MB without crash?

regards
Mike

Why are you using extreme values for motion blur? Rtx and this can cause that, it's my assumption from your single picture


Hi Ahmet,
I'm not a photographer, but from my understanding I thought, when a car takes 2 seconds to come from a to b,
and I want a light streak the whole length from a to b, I need an exposure of 2 seconds. Not?
Anyway - "RTX" is a good tip! I have this "on" all the time.

Thanks
Mike
miohn
Licensed Customer
Licensed Customer
 
Posts: 747
Joined: Sun Jun 06, 2010 3:00 pm

Re: Cinema4D version 2020.2.1-R3 (Latest stable) 23.03.2021

Postby Greggers » Fri Apr 02, 2021 12:34 pm

Greggers Fri Apr 02, 2021 12:34 pm
aoktar wrote:
Greggers wrote:I read at the beginning of the thread that this new build of octane will break old x-particles support. So does that mean I wont be able to use x-particles with octane how I have been since 2019? I baught x-particles 4 in 2019 and I will not be updating it.

I don't know which versions will work. For example it's not working with 744 version, but 9xx series worked. Using the latest XP sdk that caused this.


I will get round to testing it at some point. The last build of x-particles i can use is 732.
User avatar
Greggers
Licensed Customer
Licensed Customer
 
Posts: 149
Joined: Wed Feb 15, 2017 9:51 pm
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 1 guest

Thu Oct 31, 2024 11:58 pm [ UTC ]