bepeg4d wrote:@tobydalsgaard;
please, set the Specular Map value to 1 for the Metallic material:
ciao Beppe
That works. Any reason the default for specular map is not set to 1? The only other material that uses it is the Universal material which you renamed to metal, and a typical workflow for using the universal material is to use images for all of your inputs which would drive the metalness. Where as when you create a metal material you are 100% of the time expecting metal.