thanulee wrote:I remember at some point as i was following updates that i read something about a color change (in the lights maybe or albedo internal or idk?)
Eg. Something instead of 255 pure white if it goes to 200 as default it can have drastically impact on the look of the scene. Maybe thats the reason here if aoktar remembers this change, if its relevant.
In any case mesut i feel u and thats why im using octane only for personal projects so far and not commercial unless very simple.
2 years im using octane and i take this as a fact: in different versions i get broken functions or different results.
Octane to me has never reached the steady product phase and go on from there. Thats why u dont see any commercial jobs in general rather than small scale stuff or few titles here and there from very experienced guys like R Marks which knows how to cover anything weird in compositing.
Strongly advising u to stay in 1 version which u found it can work for ur needs or use different engine for production.
cheers
thx for your input, thanulee.
well, if that's the case, that would definitely explain differences.
and if that would be the only thing that changed, it would also render quite easy to translate. say, before it was 200, now it's 100, so all needed to be done to adapt settings in new version would be based on a factor of 2.
that'd be done quickly. as said: if that's the only thing that changed. but... idk. and i'm not that sure, i want to invest time to investigate, at least at this point in time.
in this short period of time i have been using octane in, i can't say that i experienced a situation in which octane rendered useless for my production needs. in contrary. i have made excellent experiences, both in development stages as well as in results.
the phenomenon of breaking continuity in looks though, is not a parameter, that would qualify a renderer as production-unworthy per se, imo.
with all of the renderengines i have been using so far - except for the c4d- standard renderer
- i. at some point, found myself in that situation. with both of the most crucial aspects in terms of looks, lighting and materials.
thus, adapting to those situations along the lines of frankmci's - and your's as i understand it - advice: keep the version, that had been used in the development stage, if continuity is needed without having to newly develop or change things, that already had been established in some kind of pipeline.
so, i guess, that's the way to go for me also in this case. if client comes knocking, i'll just grab the old octane-version and render his stuff with that one.
i mean: if i were in a situation where this client would be new right now... i would go ahead and establish a pipeline to achieve the repeatable looks based on the most recent release, wouldn't i?
and i guess, the client and i would be very happy with the results. again, that is. the upside of repeatable results on the basis of an established pipeline is, imo, the cost/benefit-ratio per product (or how one calls it in english), once the pipeline is established.
for me, as the 3d-guy, and therefore for the client as the one, that needs to pay at the end of the day.
again, as frankmci stated: once the situation arrives, where all the new fancy features of a new version scream right at me: "invest some time to adapt, and you'll get even more awesome results", i'd be the last one to stand in the way of evolution.
until that day comes, i'll stick with what results in the best cost/benefit-ratio. commercially speaking, of course.
the child in me still loves to play around with all the great stuff that is being provided to us
and furthermore: it's not just established pipelines and repeatable product-looks that come my way. so i'm in no way disappointed that things do change, on the contrary.
if that's the case that, as you suggested, some basis in the light standards may have been changed in the past updates, i trust, that something like this does not happen arbitrarily, but much more would be a design decision, that lays ground for improving the engine even more.
so, i do keep looking forward to enjoying the things to come.
cheers,
mesut.
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays