Moderator: aoktar
pxlntwrk wrote:Hi,
thank you for the answer,
it is a material created from scratch.(for testing purposes)
Yes the composite material works well, but the mix material allows me to bring back a material "already created" into the setup
jayroth wrote:I think you can convert a material into a sub material, though, right? If so, couldn't you then mimic the workflow you are familiar with regarding the composite material?
Kalua wrote:I have used this trick as well for quickly testing material alternatives... too bad only 2 materials can be used at once. Mybe it's time OTOY considers a new "Switch material" for toggling among a numerous number of shader options easily.
Fstorm and Vray have implemented it already quiet well.
feels wrote:Hi all,
a few questions:
1) Is random walk SSS implemented in any other material types except the basic diffuse material? On every other material type (universal, layered, etc.) the node does nothing, but in the diffuse material I can see it at work. Is there something I'm doing wrong?
2) The composite material is crashing C4D as soon as I drop an image texture in it. Tried reinstalling drivers to no avail.
3) When I try to add a Layer Group into my Layered material, the node appears empty with no slots, like in the picture below.
aoktar wrote:feels wrote:Hi all,
a few questions:
1) Is random walk SSS implemented in any other material types except the basic diffuse material? On every other material type (universal, layered, etc.) the node does nothing, but in the diffuse material I can see it at work. Is there something I'm doing wrong?
2) The composite material is crashing C4D as soon as I drop an image texture in it. Tried reinstalling drivers to no avail.
3) When I try to add a Layer Group into my Layered material, the node appears empty with no slots, like in the picture below.
2- I don't support that's related to drivers. How did you connect imagetexture to composite material?
3- Try this buttons
WouterG wrote:"Be sure to keep RTX off in this specific version.
It looks like material management gets messed up due to a current core issue if RTX is on."
Can we use RTX again with the newer build?
Thanks for the great work Aoktar!
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