aoktar wrote:coilbook wrote:has anyone tried to render animation and see if processing geometry is still slow each frame like in octane 3? Thanks
Much faster!
Thanks
Moderator: aoktar
aoktar wrote:coilbook wrote:has anyone tried to render animation and see if processing geometry is still slow each frame like in octane 3? Thanks
Much faster!
rleuchovius wrote:Thanks Aoktar, looks awesome!
My scene translation went from 103 seconds to 43 seconds. That will be a lot of saved time in testing and rendering!
coilbook wrote:rleuchovius wrote:Thanks Aoktar, looks awesome!
My scene translation went from 103 seconds to 43 seconds. That will be a lot of saved time in testing and rendering!
Nice. Hopefully in the future it will be almost realtime like they promised
aoktar wrote:coilbook wrote:rleuchovius wrote:Thanks Aoktar, looks awesome!
My scene translation went from 103 seconds to 43 seconds. That will be a lot of saved time in testing and rendering!
Nice. Hopefully in the future it will be almost realtime like they promised
Partially wrong misleading. Just try without any materials for seeing the geometry performance difference. And It will consist from two phases. Mesh creation from plugin and Octane processing for meshes. First phase still same, second was accelerated.
mykola1985 wrote:any ETA on 3ds max plugin release date?
aoktar wrote:MrDavids wrote:Why does my HDRI disappear and turn black when i view the AI Denoised result? Please see attached.
Not sure! This kinda behaviors are on core level. Possibly due being a render pass.
Users browsing this forum: No registered users and 8 guests