Version 4 - XB2 (Test release1)

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Re: Version 4 - XB2 (Test release1)

Postby coilbook » Tue May 22, 2018 12:33 am

coilbook Tue May 22, 2018 12:33 am
has anyone tried to render animation and see if processing geometry is still slow each frame like in octane 3? Thanks
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Re: Version 4 - XB2 (Test release1)

Postby zinogino » Tue May 22, 2018 12:48 am

zinogino Tue May 22, 2018 12:48 am
Tried rendering an animation and halfway through it crashed. Bugreport was not created even tho when it crashed, it shows bug report which is weird.
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Re: Version 4 - XB2 (Test release1)

Postby aoktar » Tue May 22, 2018 1:01 am

aoktar Tue May 22, 2018 1:01 am
coilbook wrote:has anyone tried to render animation and see if processing geometry is still slow each frame like in octane 3? Thanks

Much faster!
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Re: Version 4 - XB2 (Test release1)

Postby Kalua » Tue May 22, 2018 1:21 am

Kalua Tue May 22, 2018 1:21 am
Thanks Aoktar for the hard work. Its amazing!
So far its working really nice... a few crashes but nothing critical.
As far as I could test, the Demain pass can´t be saved as .EXR 32 bit. Is that right? I can only get it in .PSD 8bit. Will this change in the future releases?
Correct me with Im wrong.
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Re: Version 4 - XB2 (Test release1)

Postby VVG » Tue May 22, 2018 7:34 am

VVG Tue May 22, 2018 7:34 am
Hi, aoktar.
this plugin based on STD XB2 (not XB 2.1)?
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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Re: Version 4 - XB2 (Test release1)

Postby rleuchovius » Tue May 22, 2018 9:21 am

rleuchovius Tue May 22, 2018 9:21 am
Thanks Aoktar, looks awesome!

My scene translation went from 103 seconds to 43 seconds. That will be a lot of saved time in testing and rendering!
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Re: Version 4 - XB2 (Test release1)

Postby aoktar » Tue May 22, 2018 10:37 am

aoktar Tue May 22, 2018 10:37 am
VVG wrote:Hi, aoktar.
this plugin based on STD XB2 (not XB 2.1)?

Of course not!
2.1 released a few hours ago.
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Re: Version 4 - XB2 (Test release1)

Postby aoktar » Tue May 22, 2018 10:40 am

aoktar Tue May 22, 2018 10:40 am
rleuchovius wrote:Thanks Aoktar, looks awesome!

My scene translation went from 103 seconds to 43 seconds. That will be a lot of saved time in testing and rendering!

For Live Viewer, second export will be much faster for texture processing.
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Re: Version 4 - XB2 (Test release1)

Postby VVG » Tue May 22, 2018 11:02 am

VVG Tue May 22, 2018 11:02 am
aoktar wrote:
VVG wrote:Hi, aoktar.
this plugin based on STD XB2 (not XB 2.1)?

Of course not!
2.1 released a few hours ago.


"Of course not! " :D

Your numbering of the plugin is misleading.
release XB 2 STD was not officially. your plugin has this name.

I just clarified it.

We are waiting for your integration on the basis of version 2.1.
Thank you
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Re: Version 4 - XB2 (Test release1)

Postby stefano-dear » Tue May 22, 2018 3:20 pm

stefano-dear Tue May 22, 2018 3:20 pm
Thanks a lot for this release!
I still have camera movements delay abling "Camera Imager"

Thanks
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