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Re: Cinema 4D version 2019.1.4 (Stable) 12.11.2019

PostPosted: Mon Dec 02, 2019 9:27 pm
by aoktar
lukas8410 wrote:I may have experienced a bug.

So I am trying to use "Layered material" and when I am trying a "metallic layer" with RGB IOR, and try to enter some numbers C4d doesn't allow me to enter any numbers below 1.0. I was able to do that, and in fact still am in other material types (haven't tested them all) but not here. I've been trying to enter and even copy the number in various ways with no success. I am sorry if this bug was described earlier, but I do not have time right now to venture trough the forum.

Cheers,
Luke

There's some overlook on gui parameters

Re: Cinema 4D version 2019.1.4 (Stable) 12.11.2019

PostPosted: Mon Dec 02, 2019 9:29 pm
by aoktar
jessestormer wrote:I believe that currently -- while the 'enable network rendering' checkmark is ticked off in render settings, daemons are being picked up anyway during a render. As if 'network render' is constantly switched on and possibly with 'use steal' and 'bind all' as well. -- I currently need to keep computers' daemons closed during renders or else they all try to pick one-another up as slaves and crash.

Check your network parameters in Live Viewer. It can be active from there

Re: Cinema 4D version 2019.1.4 (Stable) 12.11.2019

PostPosted: Tue Dec 03, 2019 10:29 pm
by SSmolak
Little bug : when cloner instances are set to render instances Octane render them fine, but when they are set to multi-instances Octane always render one instance less than cloner. Please fix this. Multi-instances are way faster in viewport. Thanks.

Re: Cinema 4D version 2019.1.4 (Stable) 12.11.2019

PostPosted: Tue Dec 03, 2019 10:34 pm
by aoktar
SSmolak wrote:Little bug : when cloner instances are set to render instances Octane render them fine, but when they are set to multi-instances Octane always render one instance less than cloner. Please fix this. Multi-instances are way faster in viewport. Thanks.

Fixed it for next build

Re: Cinema 4D version 2019.1.4 (Stable) 12.11.2019

PostPosted: Wed Dec 04, 2019 10:22 pm
by divasoft
Hi Ahmet, Image sequence not updated on render (animation on screen display).
I sent you a scene file in messages.
https://yadi.sk/i/-wfu4ml5NgxZVw

Re: Cinema 4D version 2019.1.4 (Stable) 12.11.2019

PostPosted: Wed Dec 04, 2019 11:41 pm
by aoktar
divasoft wrote:Hi Ahmet, Image sequence not updated on render (animation on screen display).
I sent you a scene file in messages.
https://yadi.sk/i/-wfu4ml5NgxZVw

It started to update after connecting/disconnecting the image to albedo pin

Re: Cinema 4D version 2019.1.4 (Stable) 12.11.2019

PostPosted: Thu Dec 05, 2019 12:53 am
by divasoft
aoktar wrote:
divasoft wrote:Hi Ahmet, Image sequence not updated on render (animation on screen display).
I sent you a scene file in messages.
https://yadi.sk/i/-wfu4ml5NgxZVw

It started to update after connecting/disconnecting the image to albedo pin

But i don't need albedo at all. I use texture emission node for sequence.

Re: Cinema 4D version 2019.1.4 (Stable) 12.11.2019

PostPosted: Thu Dec 05, 2019 9:39 am
by divasoft
aoktar wrote:
divasoft wrote:Hi Ahmet, Image sequence not updated on render (animation on screen display).
I sent you a scene file in messages.
https://yadi.sk/i/-wfu4ml5NgxZVw

It started to update after connecting/disconnecting the image to albedo pin

I created a connection for Albedo, but the animation still doesn't work. Is there any solution? Ahmet?

Re: Cinema 4D version 2019.1.4 (Stable) 12.11.2019

PostPosted: Thu Dec 05, 2019 9:43 am
by aoktar
divasoft wrote:I created a connection for Albedo, but the animation still doesn't work. Is there any solution? Ahmet?

Don't know, create a new material. There should be a glitch in material

Re: Cinema 4D version 2019.1.4 (Stable) 12.11.2019

PostPosted: Thu Dec 05, 2019 9:51 am
by divasoft
aoktar wrote:
divasoft wrote:I created a connection for Albedo, but the animation still doesn't work. Is there any solution? Ahmet?

Don't know, create a new material. There should be a glitch in material

I already did this, it still doesn't work.