Version 3.08.2-R3 (obsolete stable)

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Re: Version 3.08.2-R2.1 (latest stable)

Postby slepy8 » Fri Jul 27, 2018 9:48 am

slepy8 Fri Jul 27, 2018 9:48 am
When I was rendering last animation I found an issue.

I had instance objects with "Render instance" enabled.

When I was rendering a sequence, some or all of those instances where not rendered in some frames. It happened randomly.

What's more interesting is: when I stopped rendering. And started from the frame where those instances where not visible, they were now present. But after few frames they were dissapearing again.

Disabling "Render instance" helped. All frames where rendered perfectly.
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Re: Version 3.08.2-R2.1 (latest stable)

Postby aoktar » Fri Jul 27, 2018 10:51 am

aoktar Fri Jul 27, 2018 10:51 am
slepy8 wrote:When I was rendering last animation I found an issue.

I had instance objects with "Render instance" enabled.

When I was rendering a sequence, some or all of those instances where not rendered in some frames. It happened randomly.

What's more interesting is: when I stopped rendering. And started from the frame where those instances where not visible, they were now present. But after few frames they were dissapearing again.

Disabling "Render instance" helped. All frames where rendered perfectly.

Please send me your scene!
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Re: Version 3.08.2-R2.1 (latest stable)

Postby aoktar » Fri Jul 27, 2018 12:22 pm

aoktar Fri Jul 27, 2018 12:22 pm
stefano-dear wrote:Hi,

in this release the function "remove duplicated materials" doesn't work? :roll:

best regards
Stefano

I think so, checking it! Is it too urgent for you? I have to work for latest V4 build now.
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Re: Version 3.08.2-R2.1 (latest stable)

Postby Ron » Fri Jul 27, 2018 1:10 pm

Ron Fri Jul 27, 2018 1:10 pm
aoktar wrote:
stefano-dear wrote:Hi,

in this release the function "remove duplicated materials" doesn't work? :roll:

best regards
Stefano

I think so, checking it! Is it too urgent for you? I have to work for latest V4 build now.


Not urgent for me :-)
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Re: Version 3.08.2-R2.1 (latest stable)

Postby stefano-dear » Fri Jul 27, 2018 4:16 pm

stefano-dear Fri Jul 27, 2018 4:16 pm
aoktar wrote:
stefano-dear wrote:Hi,

in this release the function "remove duplicated materials" doesn't work? :roll:

best regards
Stefano

I think so, checking it! Is it too urgent for you? I have to work for latest V4 build now.


Not urgent, I prefer the V4 release :D

Thanks Aoktar
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Re: Version 3.08.2-R2.1 (latest stable)

Postby thanulee » Sat Jul 28, 2018 12:38 am

thanulee Sat Jul 28, 2018 12:38 am
Hi vertex maps, do not work in mix material but work in mix texture. Is that known? thanks

edit: sorry i found out that via baking texture and uv channel 2, it works but its quite heavy. Thoughts?
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Re: Version 3.08.2-R2.1 (latest stable)

Postby aoktar » Sat Jul 28, 2018 12:52 am

aoktar Sat Jul 28, 2018 12:52 am
thanulee wrote:Hi vertex maps, do not work in mix material but work in mix texture. Is that known? thanks

edit: sorry i found out that via baking texture and uv channel 2, it works but its quite heavy. Thoughts?

It's working as i can see
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Re: Version 3.08.2-R2.1 (latest stable)

Postby thanulee » Sat Jul 28, 2018 12:54 am

thanulee Sat Jul 28, 2018 12:54 am
Sorry didnt clarify, im playing with RealFlow plugin and its maps. Also since all my machines are rendering atm at office, i have demo 3.08 at home and playing with it. Have u tested realflow vertex maps? thanks
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Re: Version 3.08.2-R2.1 (latest stable)

Postby slepy8 » Sat Jul 28, 2018 5:34 pm

slepy8 Sat Jul 28, 2018 5:34 pm
aoktar wrote:Please send me your scene!


Sorry mate. After I started resaving this scene for you the issue was gone. I'll report if I encounter it once again.

Cheers!
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Re: Version 3.08.2-R2.1 (latest stable)

Postby thanulee » Sat Jul 28, 2018 7:49 pm

thanulee Sat Jul 28, 2018 7:49 pm
Hi, this happens in 3.07 as well. If i use random color on a cloner, and i start my render while my timeline is not at 0, the colors are different every time.
This also happens if i stop a render queue and resume it. Is that a known issue? ty
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