Version 3.08-RC3

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Re: Version 3.08-RC3

Postby dinf » Sat Apr 07, 2018 9:40 pm

dinf Sat Apr 07, 2018 9:40 pm
useruser wrote:( nividia driver version 390.77, 2 GTX 980Ti )

Without knowing anything about that log stuff: did you think about trying a new 391. driver? There have been some.
Probably that helps.
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
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Re: Version 3.08-RC3

Postby aoktar » Sat Apr 07, 2018 11:20 pm

aoktar Sat Apr 07, 2018 11:20 pm
jmd wrote:Hi, I was using Red Shift but wanted to give Octane another try. Updated all of my NVIDIA drivers, and the most recent 3.08 Octane. Here is the issue I keep having which make it unusable.

Are you aware of that you have ZERO of free vram. Remove redshift and try again.
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Re: Version 3.08-RC3

Postby Voltago » Sun Apr 08, 2018 11:56 am

Voltago Sun Apr 08, 2018 11:56 am
btw, Redshift is known to not free up VRAM. Best is to restart C4D before using Octane :) And make sure RS isn't running, which can happen when an RS material is created. Happened to me before ;)
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Re: Version 3.08-RC3

Postby useruser » Sun Apr 08, 2018 1:10 pm

useruser Sun Apr 08, 2018 1:10 pm
it seems as if all 3.8-versions are not running as long the redshift-plugin is installed.
it works without any problems with octane R 3.07.
i uninstalled the redshift-plugin and now octane ( R 3.08RC-3) works again.

but a lot of crashes with older project. when i try to export to live-viewer octane crashes c4d ( render failure ) cant open the log-file because i have to quit c4d via taskmanager ( not responsive)
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
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2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
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Re: Version 3.08-RC3

Postby aoktar » Sun Apr 08, 2018 2:46 pm

aoktar Sun Apr 08, 2018 2:46 pm
useruser wrote:it seems as if all 3.8-versions are not running as long the redshift-plugin is installed.
it works without any problems with octane R 3.07.
i uninstalled the redshift-plugin and now octane ( R 3.08RC-3) works again.

but a lot of crashes with older project. when i try to export to live-viewer octane crashes c4d ( render failure ) cant open the log-file because i have to quit c4d via taskmanager ( not responsive)

Could you please explain crashes? Could you share any scene with steps to reproduce that crashes? For my side, plugin part is not less solid but new nvidia drivers are really bad.
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Re: Version 3.08-RC3

Postby useruser » Sun Apr 08, 2018 3:10 pm

useruser Sun Apr 08, 2018 3:10 pm
hi ahmet,
it seems that there was any background-service or something like that, that was responsible for all octane-crashes. i restarted my workstation and now octane renders the scene. but unfortunately not the clients. nothing happens, even if i wait 10 minutes. if you want i can share the scene for you. its a bigger one ( approx. 300 mb projektfiles and not very optimized at all)

any idea why the redshift-plugin crashes all 3.08-versions? if you want i can post something about that at their forum

btw. which nvidia-driver version is the best atm?
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
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Re: Version 3.08-RC3

Postby useruser » Sun Apr 08, 2018 5:52 pm

useruser Sun Apr 08, 2018 5:52 pm
another project that crashes always, even if i restart the workstation ( logfile attached)

the scene contains a realflow 2.5 and turbulenceFD simulation (fluidmesh with steam)
ahmet@ let me know if you need the projectfile.
Attachments
octane 3.08 RC 3 180408 194851.log
(8.95 KiB) Downloaded 240 times
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
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Re: Version 3.08-RC3

Postby zamak » Mon Apr 09, 2018 9:59 am

zamak Mon Apr 09, 2018 9:59 am
Hi all
I have a problem with wertex map Realflow too.

RF_OCTANE_WEIGHT_MAP.jpg


Windows 10
Version 3.08-RC3
c4d R17
last GPU driver
RF C4D 2.5
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Re: Version 3.08-RC3

Postby offrench » Mon Apr 09, 2018 9:33 pm

offrench Mon Apr 09, 2018 9:33 pm
It seems I found a bug with Octane scatter in this release.
I am using a scatter on a small number of objects (35) on a terrain.

When I click on the keep away dial, C4d freezes and the CPU starts to work at 100% until I stop the task.
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Re: Version 3.08-RC3

Postby aoktar » Mon Apr 09, 2018 9:40 pm

aoktar Mon Apr 09, 2018 9:40 pm
offrench wrote:It seems I found a bug with Octane scatter in this release.
I am using a scatter on a small number of objects (35) on a terrain.

When I click on the keep away dial, C4d freezes and the CPU starts to work at 100% until I stop the task.

It's not a bug, you push the cpu to under very high amount calculation. Keep away is very cpu extensive calculation, go with small increments on value changes.
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