Cinema4D version 2023.1-Beta3-R4 27.09.2023

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Re: Cinema4D version 2023.1-Beta2 18.08.2023

Postby SSmolak » Sun Sep 03, 2023 10:51 pm

SSmolak Sun Sep 03, 2023 10:51 pm
Painting on textures from Octane material is limited only to white color. There is no way to change color.

UV_paint_no_color.png


Not only painting but even fill bitnmap doesn't work with other colors.

Probably because Octane channels are not connected to corresponding ones in C4D, they are called "custom" :

oct_cust.png
oct_cust.png (10.77 KiB) Viewed 1167 times


Paint Wizard Setup doesn't work too. It don't know where, to which Octane material channel connect created texture.

All other C4D materials works fine, node based and Redshift ones too.
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Re: Cinema4D version 2023.1-Beta2 18.08.2023

Postby aoktar » Mon Sep 04, 2023 8:45 am

aoktar Mon Sep 04, 2023 8:45 am
rgbjoy wrote:I looks like a spline with object tag, hair tab bug is back. I swear this was fixed in a previous 2022 build.

The hair tab with the same root thickness and tip thickness is expected to visually be the same around a spline.

Here's the file: https://www.dropbox.com/scl/fi/ijzg9bp0 ... k61yh&dl=1

I remember it! Probably we lost the revision, I'll fix it again
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Re: Cinema4D version 2023.1-Beta2 18.08.2023

Postby special.agent1990 » Mon Sep 04, 2023 1:32 pm

special.agent1990 Mon Sep 04, 2023 1:32 pm
I noticed the new Octane Direct Light still does not work in Cinema 4d ...!
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Re: Cinema4D version 2023.1-Beta2 18.08.2023

Postby SSmolak » Mon Sep 04, 2023 8:41 pm

SSmolak Mon Sep 04, 2023 8:41 pm
There is no way to select Refraction Direct or Indirect in AOV - it select both of them everytime but none of them is turned on in viever
AOV refract.png
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Re: Cinema4D version 2023.1-Beta2 18.08.2023

Postby aoktar » Mon Sep 04, 2023 8:54 pm

aoktar Mon Sep 04, 2023 8:54 pm
SSmolak wrote:There is no way to select Refraction Direct or Indirect in AOV - it select both of them everytime but none of them is turned on in viever
AOV refract.png

These are deprecated, I'll remove from the AOV list. Junks on the resource file
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Re: Cinema4D version 2023.1-Beta2 18.08.2023

Postby aoktar » Mon Sep 04, 2023 8:57 pm

aoktar Mon Sep 04, 2023 8:57 pm
special.agent1990 wrote:I noticed the new Octane Direct Light still does not work in Cinema 4d ...!

Yes correct! It has changed in the core for transform parameter, I'm trying to adapt it to new option.
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Re: Cinema4D version 2023.1-Beta2 18.08.2023

Postby special.agent1990 » Fri Sep 08, 2023 3:04 pm

special.agent1990 Fri Sep 08, 2023 3:04 pm
You cannot assign a "Light pass ID" bigger than 8 to a blackbody emission node.it should be 20.
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Re: Cinema4D version 2023.1-Beta2 18.08.2023

Postby SSmolak » Fri Sep 08, 2023 5:36 pm

SSmolak Fri Sep 08, 2023 5:36 pm
Focal depth slider ( Camera tag ) as many other has wrong behavior while editing - its max value is way too low ( 104 ) and navigating using text box is way to slow even using shift key. Many other text boxes have wrong behavior while using arrows with or without shift & alt keys - too fine, small values.
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Re: Cinema4D version 2023.1-Beta2 18.08.2023

Postby special.agent1990 » Sat Sep 09, 2023 1:51 pm

special.agent1990 Sat Sep 09, 2023 1:51 pm
"Fog Volume" does not take into account the "spread angle" parameter of the analytic light.
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Re: Cinema4D version 2023.1-Beta2 18.08.2023

Postby desire » Wed Sep 13, 2023 9:49 am

desire Wed Sep 13, 2023 9:49 am
Is it norm to get multiple Material ID passes with active RenderLayerMask checkboxes? Even if RenderLayerMask AOV is added but unchecked at AOV passes tab.
Saving goes to layered PSD.
Thank you.

See screenshots from PS, take a look at layer tab
(different alpha channel settings tested, but additional layers still saved)
Attachments
2023-09-13_12-41-44.png
2023-09-13_12-41-35.png
2023-09-13_12-41-26.png
2023-09-13_12-41-19.png
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