Version 3.08-RC2

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Re: Version 3.08-RC2

Postby augdalmo » Sat Mar 24, 2018 10:56 pm

augdalmo Sat Mar 24, 2018 10:56 pm
Hi Aoktar,

a little problem on material, if I create a MIX material or if I download material from Live DB the logo MIX doesn't appear, if I coppy a MIX material from other file logo MIX appear. Sometime the icon material isn't rendered it's empty I need to force it to update.
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Re: Version 3.08-RC2

Postby Cheiser » Mon Mar 26, 2018 9:42 am

Cheiser Mon Mar 26, 2018 9:42 am
Solo-node problem.
https://gyazo.com/9088b29d82e67bf50654e33d3fa88744

Steps:
1. Create 2 materials with diffirent names
2. Create any node (gradient for ex.)
3. Solo this node
4. Nothing happend, reload scene in octane
4. Enjoy this node solo over ALL materials in scene.
5. Unsolo this node, enjoy nothing happend.
6. Reload scene, enjoy another bug.

Going to use 3.07 untill redshift will release subscription model.
Also cant find how to save disconnected nodes.
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Re: Version 3.08-RC2

Postby aoktar » Mon Mar 26, 2018 10:01 am

aoktar Mon Mar 26, 2018 10:01 am
Cheiser wrote:Solo-node problem.
https://gyazo.com/9088b29d82e67bf50654e33d3fa88744

Steps:
1. Create 2 materials with diffirent names
2. Create any node (gradient for ex.)
3. Solo this node
4. Nothing happend, reload scene in octane
4. Enjoy this node solo over ALL materials in scene.
5. Unsolo this node, enjoy nothing happend.
6. Reload scene, enjoy another bug.

Going to use 3.07 untill redshift will release subscription model.
Also cant find how to save disconnected nodes.

I advice to you to activate "Auto load materials" and connect any node to material.
Without connecting nodes they will not work and they will be non-owned and disappear when you close the NE.
You have to know that Node Editor works as Material Manager not Xpresso editor. Because creating node just creates a virtual node not real one. Connecting that to a material will leads to be owned and create REAL copy of shader.
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Re: Version 3.08-RC2

Postby Cheiser » Mon Mar 26, 2018 10:05 am

Cheiser Mon Mar 26, 2018 10:05 am
aoktar wrote:
Cheiser wrote:Solo-node problem.
https://gyazo.com/9088b29d82e67bf50654e33d3fa88744

Steps:
1. Create 2 materials with diffirent names
2. Create any node (gradient for ex.)
3. Solo this node
4. Nothing happend, reload scene in octane
4. Enjoy this node solo over ALL materials in scene.
5. Unsolo this node, enjoy nothing happend.
6. Reload scene, enjoy another bug.

Going to use 3.07 untill redshift will release subscription model.
Also cant find how to save disconnected nodes.

I advice to you to activate "Auto load materials" and connect any node to material.
Without connecting nodes they will not work and they will be non-owned and disappear when you close the NE.
You have to know that Node Editor works as Material Manager not Xpresso editor. Because creating node just creates a virtual node not real one. Connecting that to a material will leads to be owned and create REAL copy of shader.


Thanks! Any news about 4.0?
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Re: Version 3.08-RC2

Postby aoktar » Mon Mar 26, 2018 10:08 am

aoktar Mon Mar 26, 2018 10:08 am
Cheiser wrote:Thanks! Any news about 4.0?

I'm waiting for first test sdk to check it! I'm very excited for seeing the speed improvements on scene loading.
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Re: Version 3.08-RC2

Postby Cheiser » Mon Mar 26, 2018 10:28 am

Cheiser Mon Mar 26, 2018 10:28 am
Cheiser wrote:
aoktar wrote:
Cheiser wrote:Solo-node problem.
https://gyazo.com/9088b29d82e67bf50654e33d3fa88744

Steps:
1. Create 2 materials with diffirent names
2. Create any node (gradient for ex.)
3. Solo this node
4. Nothing happend, reload scene in octane
4. Enjoy this node solo over ALL materials in scene.
5. Unsolo this node, enjoy nothing happend.
6. Reload scene, enjoy another bug.

Going to use 3.07 untill redshift will release subscription model.
Also cant find how to save disconnected nodes.

I advice to you to activate "Auto load materials" and connect any node to material.
Without connecting nodes they will not work and they will be non-owned and disappear when you close the NE.
You have to know that Node Editor works as Material Manager not Xpresso editor. Because creating node just creates a virtual node not real one. Connecting that to a material will leads to be owned and create REAL copy of shader.


Thanks! Any news about 4.0?


UPD. 3.07 works fine, but in 3.08 R2 (using blend material) -
https://gyazo.com/f7fa98d866a2f73d6a0d61aefb11a00a
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Re: Version 3.08-RC2

Postby aoktar » Mon Mar 26, 2018 10:50 am

aoktar Mon Mar 26, 2018 10:50 am
Cheiser wrote:UPD. 3.07 works fine, but in 3.08 R2 (using blend material) -
https://gyazo.com/f7fa98d866a2f73d6a0d61aefb11a00a


I'm still working on New Blend material. Things about that still not been finalised or stabilised. And i remembered that solo operation is not yet implemented for blend material.
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Re: Version 3.08-RC2

Postby pxlntwrk » Mon Mar 26, 2018 4:41 pm

pxlntwrk Mon Mar 26, 2018 4:41 pm
hi,
there is really a speed-up in the handling and refreshing of materials in this version. It's really great ! 8-)

aoktar wrote:I'm waiting for first test sdk to check it! I'm very excited for seeing the speed improvements on scene loading.

Go ahead ! ;)
:::::::::::::::::
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Re: Version 3.08-RC2

Postby aoktar » Mon Mar 26, 2018 4:48 pm

aoktar Mon Mar 26, 2018 4:48 pm
pxlntwrk wrote:hi,
there is really a speed-up in the handling and refreshing of materials in this version. It's really great ! 8-)

aoktar wrote:I'm waiting for first test sdk to check it! I'm very excited for seeing the speed improvements on scene loading.

Go ahead ! ;)

Happy to hear some appreciation/feedback for big improvement about new preview system. Thanks!!
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Re: Version 3.08-RC2

Postby mahomedia » Tue Mar 27, 2018 7:26 am

mahomedia Tue Mar 27, 2018 7:26 am
Hello,
It crashes on loading screen.

- Correct version of plugin is used.
- nVidia Drivers are up to date.
- Just removed "3.08-Test 6" and copied new 3.08-RC2 plugin to C4D plugins directory (not updated standalone version)
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