Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

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Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Postby EOA » Fri Feb 16, 2018 11:01 am

EOA Fri Feb 16, 2018 11:01 am
Anyone have any idea when the 3.08 is going into stable mode for subscribers? I only have 3.07 at the office.
And I'd just love to know whether the metal shader might be available by the time I reach production in a couple of weeks.
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Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Postby tegatwork » Fri Feb 16, 2018 4:41 pm

tegatwork Fri Feb 16, 2018 4:41 pm
Thank you Ron, but it doesn't work...

Another clue, anybody?

Ron wrote:
tegatwork wrote:Hi,

My question has never been replied... Could you have a look at this problem, please? Thanks a lot !

tegatwork wrote:Hi all,

I'm facing an issue with network rendering : everything is ok but the picture ... the part of the picture rendered by the slave is different, as you can see on link below.

Capture.JPG


Both PCs are running Win10, C4D R19, Octane 3.08.
Master : 2*980ti + 1*1080
Slave : 1*980ti + 1*1060

Any clue?


Switch off 'Minimize Net Traffic' in Kernel Settings
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Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Postby aoktar » Fri Feb 16, 2018 6:29 pm

aoktar Fri Feb 16, 2018 6:29 pm
[quote="tegatwork"]Thank you Ron, but it doesn't work...

Another clue, anybody?
[quote="tegatwork"]Hi,

It's a netrender bug most likely.
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Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Postby tegatwork » Sat Feb 17, 2018 12:22 am

tegatwork Sat Feb 17, 2018 12:22 am
Hi Aoktar,

It was working perfectly before 3.08 ...
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Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Postby Dwas2000 » Sat Feb 17, 2018 11:34 am

Dwas2000 Sat Feb 17, 2018 11:34 am
My live viewer has a red cast on the left-hand side of the viewer when using Network rendering.
Switching off 'Minimize Net Traffic made the whole scene have a red cast although not as strong. The scene renders correctly in ver 7.2.
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Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Postby aoktar » Sat Feb 17, 2018 5:29 pm

aoktar Sat Feb 17, 2018 5:29 pm
tegatwork wrote:Hi Aoktar,

It was working perfectly before 3.08 ...

Things are screwed in test version as seen. It's not up to plugin side. And will be fixed next SDK.
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Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Postby indexofrefraction » Sun Feb 18, 2018 9:02 am

indexofrefraction Sun Feb 18, 2018 9:02 am
Sorry, I haven't followed Octane lately...
Is there a reason why there hasn't been an update for more than 2 months?
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Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Postby milanm » Sun Feb 18, 2018 10:03 am

milanm Sun Feb 18, 2018 10:03 am
Apparently, they're adding more 'good stuff' that was supposed to be in 3.09.

https://render.otoy.com/forum/viewtopic.php?p=331338#p331338
https://render.otoy.com/forum/viewtopic.php?p=331476#p331476

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Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Postby DinoMuhic » Wed Feb 21, 2018 11:12 am

DinoMuhic Wed Feb 21, 2018 11:12 am
Are there any example files how to use the Anisotropy in the new metal shader in Octane C4D? I just cant get it to work. I tried inputting Transform nodes, UWV Transform node, imagetexture node, gradients...everything. No change.

How is this supposed to work??
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Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Postby poison » Wed Feb 21, 2018 2:06 pm

poison Wed Feb 21, 2018 2:06 pm
Dino,
according to David its super simple and effective. take a look.
https://www.youtube.com/watch?v=OO0DRxRTLwo&t=1770s

Take care.
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