moebius wrote:there is this line: it comes from "denoise volume" But why?
Best to attach a small demo scene exhibiting the problem, not just a render.
Moderator: aoktar
moebius wrote:there is this line: it comes from "denoise volume" But why?
SSmolak wrote:Is there chance to make Fracture fully works with instance nodes ? Using instance id in object tag for dozens of objects is not the best way. Fracture can do that better.
aoktar wrote:Could you send me example scene for your request?
SSmolak wrote:aoktar wrote:Could you send me example scene for your request?
Please see. Fracture works only with random effector in color mode but random color and jittered color correction nodes doesn't works even with effector.
aoktar wrote:It will work with Mograph colors, because it's not generating Render instances. Other texture types require the this.
SSmolak wrote:aoktar wrote:It will work with Mograph colors, because it's not generating Render instances. Other texture types require the this.
Thank you for pointing that, yes it works fine with Mograph nodes. But anyway there is limitation while using them because only way for generate random texture hue for example is to use composite texture but it is not the best :
Using jittered texture node would be the best. But it would be resolved if we will have the same Color Correction node as it is in Standalone version with hue input available :
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