freeter_e wrote:"noise - voronoi type" don't work on bump channel
( test in several versions: v2021.1.4-R4 / v2021.1.6-R6 / v2022.1-R2 )
Moderator: aoktar
freeter_e wrote:"noise - voronoi type" don't work on bump channel
( test in several versions: v2021.1.4-R4 / v2021.1.6-R6 / v2022.1-R2 )
[ Play Quicktime file ] 2022-12-11_13-32-52.mp4 [ 7.35 MiB | Viewed 1400 times ]
aoktar wrote:freeter_e wrote:"noise - voronoi type" don't work on bump channel
( test in several versions: v2021.1.4-R4 / v2021.1.6-R6 / v2022.1-R2 )
freeter_e wrote:sorry,i don't understand. you mean octane standalone not support?
dynaraton wrote:I can confirm the store render buffer comparison is not working correctly. In older scenes, it doesn't do anything or just shows black.
To make it work, I have to create a new scene and copy/paste all objects into it. Then it works.
aoktar wrote:dynaraton wrote:I can confirm the store render buffer comparison is not working correctly. In older scenes, it doesn't do anything or just shows black.
To make it work, I have to create a new scene and copy/paste all objects into it. Then it works.
Nope, just switch to any HDR buffer type then it will work. Problem is that cryptoMatteFalseColors=FALSE case is not working with LDR buffers and it's FALSE by default in tonemapping functions.
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