SSmolak wrote:Is there chance to get Octane Scatter to work with distribution shader in Poisson mode ? I mean distribution of individual object clones driven by shader like in surface mode.
This mode is insane fast but mostly useless if we don't have possibility to set individual clones distribution other than pure random.
As I understand it, Scatter can't work with GPU shaders, only CPU shaders, because of the way Scatter uses C4D's own internal routines. Octane native shaders are all GPU, but the brown C4D nodes in the Node Editor use CPU, so can drive the Poisson distribution on a surface. The options are a bit limited compared to the full Octane node set, but it certainly works well in many situations. The other option is to bake out the shader and apply it as an image texture.