Version 3.08-RC2

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Re: Version 3.08-RC2

Postby aoktar » Tue Mar 27, 2018 8:19 am

aoktar Tue Mar 27, 2018 8:19 am
mahomedia wrote:Hello,
It crashes on loading screen.

- Correct version of plugin is used.
- nVidia Drivers are up to date.
- Just removed "3.08-Test 6" and copied new 3.08-RC2 plugin to C4D plugins directory (not updated standalone version)

Could you pls try it in standalone? It's better to see problems.
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Re: Version 3.08-RC2

Postby mahomedia » Tue Mar 27, 2018 9:22 am

mahomedia Tue Mar 27, 2018 9:22 am
I've received an error like attached.
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ss_.JPG
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Re: Version 3.08-RC2

Postby bepeg4d » Tue Mar 27, 2018 9:30 am

bepeg4d Tue Mar 27, 2018 9:30 am
Hi mahomedia,
please, have a look at this other discusdion:
viewtopic.php?f=33&t=66050&p=333865#p333865
ciao Beppe
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Re: Version 3.08-RC2

Postby aybekdes » Wed Mar 28, 2018 3:46 pm

aybekdes Wed Mar 28, 2018 3:46 pm
R19 anytime soon?
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Re: Version 3.08-RC2

Postby slepy8 » Thu Mar 29, 2018 7:05 am

slepy8 Thu Mar 29, 2018 7:05 am
Is there any detailed explanation of new features?
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Re: Version 3.08-RC2

Postby slepy8 » Thu Mar 29, 2018 9:59 am

slepy8 Thu Mar 29, 2018 9:59 am
Where do I find any documentation
regarding terms like:
"sheen slot"
"irradiance mode"
"blend material"

and other new things predent in 3.08?
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Re: Version 3.08-RC2

Postby aoktar » Thu Mar 29, 2018 11:19 am

aoktar Thu Mar 29, 2018 11:19 am
slepy8 wrote:Where do I find any documentation
regarding terms like:
"sheen slot"
"irradiance mode"
"blend material"

and other new things predent in 3.08?

They can be read from standalone topics.
What do you ask for Blend material? It's actually a different form of mixed materials to provide a more organised way. Whole parameters are same as octane materials.
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Re: Version 3.08-RC2

Postby bepeg4d » Thu Mar 29, 2018 2:58 pm

bepeg4d Thu Mar 29, 2018 2:58 pm
Hi slepy8,
the Sheen parameter is part of the Metallic shader => PBR translation, and used, in general, for simulating clothes and velet.
For a diffuse cloth, set the Specular and Specular Map to 0 Black, and use the sheen color pin to indicate the color of the reflectance. And also use the roughness slider for controlling the roughness of the cloth:
672AD9A7-3E20-49F3-9870-039D22534C19.jpeg

About the Irradiance pin in the Kernel node, nevermind, it is only useful for Unity integration, and it is roughly similar to the Clay render mode.
ciao Beppe
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Re: Version 3.08-RC2

Postby slepy8 » Thu Mar 29, 2018 6:15 pm

slepy8 Thu Mar 29, 2018 6:15 pm
Thanks guys
You're helpful as always!

However I belive that making one good video explaining all new features would be way easier for everyone, than forum explanations.

Just like X-particles video manuals. They work like charm.

I'm not complaining. Just a future tip to Otoy team. The way to make everyones life easier ;)

cheers!
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