Timelinedenmark wrote:You do know, that in order to use above link correct (refractiveindex), you have to input the wavelengths for Red, Green and blue right? Otherwise it´s just an IOR.
I did not know that, no.
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Timelinedenmark wrote:You do know, that in order to use above link correct (refractiveindex), you have to input the wavelengths for Red, Green and blue right? Otherwise it´s just an IOR.
Timelinedenmark wrote:rodross wrote:Timelinedenmark wrote:Would still love to know how OTOY expect us to use N & K Values in the new metal material. To my knowledge, every single piece of reference is based on separated RGB channels, and not a single value.
https://refractiveindex.info/
This site is what I use for it.
You do know, that in order to use above link correct (refractiveindex), you have to input the wavelengths for Red, Green and blue right? Otherwise it´s just an IOR.
Try Google "Complex IOR". Every source out there is based on 3 x n & k values. One n & k value for each channel.
How it should look like:
https://support.solidangle.com/display/ ... omplex+IOR
https://docs.chaosgroup.com/display/OSL ... nel+shader
PHM wrote:rodross wrote:Looks like there's a bug with mixtextures. Try putting a mixtexture into the diffuse, put it on an object, and send over with an octane sky (no need for hdr). It does some weird stuff especially when you toss in a dirt shader as the mix amount. Renders half and/or quarters of the image wrong.
I think I can add to this: doing some testing it looks like mix materials in 3.08 break if they've got textures in and you are using slaves.
I haven't had time to try and convert it to an Uber material, but I'm guessing this change has something to do with it?
EDIT: Looks like it is happening in standalone too
viewtopic.php?f=33&t=64362&p=328272#p328267
desire wrote:Hi!
Very impressed with the new stuff, it's great!
Have anyone noticed speed loss using current 3.08 compared to 3.07 (latest builds)?
Today got 2m38 with 3.08 and 2m01s with 3.07 on the same frame (and the same scene of course).
I see some colors/lightnes differents also, but it's Ok, it's already familiar and does not cause problems
Overdrive_Studios wrote:So, a couple billion years to see a stable release we subscription users can actually use? 3.09 seems a mirage.
aaronheth wrote:Does OSL texture support in 3.08 mean X-Particles materials will work in Octane?
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