I'm dropping a test build just for getting some early feedbacks. Only windows/regular build. I'll make detailed explanations and samples soon in seperate topic.CHanges for 3.07- Volume object update detection
- Node editor: Undo/redo update issue on embedded editor with node parameters
- Fix: Crashes with Meshno>3 on Object tag
- Scatter object: Animated/deformed objects support on distribution slot. Fix wrong weights on effectors. Fix unnecessary calculation on camera navigation. Instance color support. Shader effector UV support.
- Initial colorID support for particles/scatter object.
- Fix: Broken "-exportORBX" commandline parameter.
- Better Camera MotionBlur processing for fixing some issue of CamMoblur detection.
- Fix: Triplanar bug on handling of initial channel.
- Triplanar node, single texture improvement.
- Change: Internal diffuse color changed from gray to black for internal material of Light Tags. It may cause a small amount difference on results of illumination effect.
- Floor object support added. Tiling from texture tags will not work. So use transform nodes in textures for scaling.
- Node Editor: Solo mode for textures
- more.....
Plugin:
https://render.otoy.com/customerdownloa ... 3a-win.zipStandalone:
viewtopic.php?f=33&t=62636New core features:
viewtopic.php?f=33&t=62395