Version 3.06.2 - obsolete stable

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Re: Version 3.06.2 - Latest stable

Postby ralf_breninek » Mon Aug 21, 2017 8:24 am

ralf_breninek Mon Aug 21, 2017 8:24 am
aoktar wrote:
Weezer wrote:Nice to see you have Forester and RealFlow on your test rig :-)

Yes both are on my interest for better support.



Nice to read you are looking into Forester too, have bought it last year and only used it twice, gotta check it out again. :P
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Re: Version 3.06.2 - Latest stable

Postby Ron » Mon Aug 21, 2017 8:44 am

Ron Mon Aug 21, 2017 8:44 am
aoktar wrote:
Weezer wrote:Nice to see you have Forester and RealFlow on your test rig :-)

Yes both are on my interest for better support.


Better Forester Support. Very nice!
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Re: Version 3.06.2 - Latest stable

Postby Inky » Tue Aug 22, 2017 10:43 pm

Inky Tue Aug 22, 2017 10:43 pm
Otoy, you guys are doing a great job with your updates lately!

Any word on when displacement will stop pulling apart polygons on geometry? And also, when it will start accepting different projections types?

Keep up the amazing work!
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Re: Version 3.06.2 - Latest stable

Postby aoktar » Thu Aug 24, 2017 11:06 am

aoktar Thu Aug 24, 2017 11:06 am
I'm dropping a test build just for getting some early feedbacks. Only windows/regular build. I'll make detailed explanations and samples soon in seperate topic.

CHanges for 3.07
- Volume object update detection
- Node editor: Undo/redo update issue on embedded editor with node parameters
- Fix: Crashes with Meshno>3 on Object tag
- Scatter object: Animated/deformed objects support on distribution slot. Fix wrong weights on effectors. Fix unnecessary calculation on camera navigation. Instance color support. Shader effector UV support.
- Initial colorID support for particles/scatter object.
- Fix: Broken "-exportORBX" commandline parameter.
- Better Camera MotionBlur processing for fixing some issue of CamMoblur detection.
- Fix: Triplanar bug on handling of initial channel.
- Triplanar node, single texture improvement.
- Change: Internal diffuse color changed from gray to black for internal material of Light Tags. It may cause a small amount difference on results of illumination effect.
- Floor object support added. Tiling from texture tags will not work. So use transform nodes in textures for scaling.
- Node Editor: Solo mode for textures
- more.....

Plugin: https://render.otoy.com/customerdownloa ... 3a-win.zip
Standalone: viewtopic.php?f=33&t=62636

New core features: viewtopic.php?f=33&t=62395
Attachments
instance-ids.rar
(477.98 KiB) Downloaded 261 times
a1.jpg
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Re: Version 3.06.2 - Latest stable

Postby Studio21 » Thu Aug 24, 2017 12:38 pm

Studio21 Thu Aug 24, 2017 12:38 pm
Ty Ahmet! will start testing right away

Looking forward for some simple example scenes demonstrating the new X-particles and scatter features

PS: Do i need to install the latest standalone to test this?

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Re: Version 3.06.2 - Latest stable

Postby aoktar » Thu Aug 24, 2017 1:16 pm

aoktar Thu Aug 24, 2017 1:16 pm
Studio21 wrote:Ty Ahmet! will start testing right away

Looking forward for some simple example scenes demonstrating the new X-particles and scatter features

PS: Do i need to install the latest standalone to test this?

Best,
Guy

Instance color on material and switch to particles and link an emitter. Then use objecttag, select a particle object with this material.
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Re: Version 3.06.2 - Latest stable

Postby Studio21 » Thu Aug 24, 2017 2:58 pm

Studio21 Thu Aug 24, 2017 2:58 pm
Works great so far Ahmet..ty :)

what is the instance Range node for?
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Re: Version 3.06.2 - Latest stable

Postby eyeonestudio » Thu Aug 24, 2017 3:40 pm

eyeonestudio Thu Aug 24, 2017 3:40 pm
Hi Dear.. WoW R19.. Thanks Ahmet....
I believe you will add more C4D shader slots to the node editor.
Last edited by eyeonestudio on Thu Aug 24, 2017 7:50 pm, edited 1 time in total.
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Re: Version 3.06.2 - Latest stable

Postby Studio21 » Thu Aug 24, 2017 3:52 pm

Studio21 Thu Aug 24, 2017 3:52 pm
The list of nodes is getting longish

Time to consider a small search function ;)


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Re: Version 3.06.2 - Latest stable

Postby zinogino » Thu Aug 24, 2017 4:56 pm

zinogino Thu Aug 24, 2017 4:56 pm
Downloaded and tried it on a scene I'm working on.
The new version is pushing my GPU's to 100% which is never done before on the previous version.
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