Version 3.05.3 (13.01.2017)

Forums: Version 3.05.3 (13.01.2017)
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Re: Version 3.05.3 (13.01.2017) - Latest stable

Postby Chromfell » Tue Feb 28, 2017 11:07 pm

Chromfell Tue Feb 28, 2017 11:07 pm
aoktar wrote:
Which material?


I tested it with glossy and mixers and it always stopped responding. I don't think it was caused by any material in particular.
I just started using LocalDB instead, works much better :) I suggest anyone who has this problem should aswell!
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Re: Version 3.05.3 (13.01.2017) - Latest stable

Postby Oleg » Mon Mar 06, 2017 11:57 am

Oleg Mon Mar 06, 2017 11:57 am
Hey, I got a problem with Light Shadows and Light BlackShadows passes (see the pictures below). Same problem with some other passes like refraction filter for example

Image
Image
Image
Image
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Re: Version 3.05.3 (13.01.2017) - Latest stable

Postby bepeg4d » Tue Mar 07, 2017 4:38 pm

bepeg4d Tue Mar 07, 2017 4:38 pm
Hi Oleg,
please, have a look at this discussion about the same issue:
viewtopic.php?f=30&t=56386&p=301299&hilit=shadow+pass#p289812
I guess you only need to change the position of the beauty pass.
ciao beppe
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Re: Version 3.05.3 (13.01.2017) - Latest stable

Postby Oleg » Tue Mar 07, 2017 7:01 pm

Oleg Tue Mar 07, 2017 7:01 pm
bepeg4d wrote:Hi Oleg,
please, have a look at this discussion about the same issue:
viewtopic.php?f=30&t=56386&p=301299&hilit=shadow+pass#p289812
I guess you only need to change the position of the beauty pass.
ciao beppe


Wow, thanks! Looks like a test for attentiveness — all these dots are outside pass itself. Now you should put the shadow pass underneath the beauty pass... Thank you Octane for keeping us in shape
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Re: Version 3.05.3 (13.01.2017) - Latest stable

Postby jeffbriant » Thu Mar 09, 2017 4:28 pm

jeffbriant Thu Mar 09, 2017 4:28 pm
I'm having an issue with Octane Scatter. When I put a map into the Shader area, it's acting like it's stretched. I've tried a c4d noise shader, png's, jpgs, image texture nodes, nothing works.

Image


Image
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Re: Version 3.05.3 (13.01.2017) - Latest stable

Postby aoktar » Thu Mar 09, 2017 4:37 pm

aoktar Thu Mar 09, 2017 4:37 pm
jeffbriant wrote:I'm having an issue with Octane Scatter. When I put a map into the Shader area, it's acting like it's stretched. I've tried a c4d noise shader, png's, jpgs, image texture nodes, nothing works.
[/img]


Could you pls try with 3.06-test3. I've left 3.05.3.
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Re: Version 3.05.3 (13.01.2017) - Latest stable

Postby alien » Fri Mar 10, 2017 8:01 pm

alien Fri Mar 10, 2017 8:01 pm
- Vertex weights support for Houdini Engine objects

Any sample how it works?

I imported Simulated Mesh via HDA* . Vertex map Works if I move mesh out of HDA null and Press "C" convert it to static mesh . But vertex maps don't work properly under HDA live mesh.

*Houdini Digital Asset
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Re: Version 3.05.3 (13.01.2017) - Latest stable

Postby jalejune » Fri Apr 28, 2017 8:09 pm

jalejune Fri Apr 28, 2017 8:09 pm
Where can I find the Slave Install script for a Mac that has a eGPU Titan X? My work station has a licensed copy of Octane. Do I need another license for the slave?
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Re: Version 3.05.3 (13.01.2017) - Latest stable

Postby bepeg4d » Sat Apr 29, 2017 6:41 am

bepeg4d Sat Apr 29, 2017 6:41 am
Hi jalejune,
the daemon installer script is in the Standalone .dmg installer:
https://render.otoy.com/customerdownloa ... _macos.dmg
But you always need a Standalone license for each Slave, otherwise the daemon cannot be activated.
ciao beppe
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Re: Version 3.05.3 (13.01.2017) - Latest stable

Postby Tag12345 » Sun May 21, 2017 4:39 am

Tag12345 Sun May 21, 2017 4:39 am
If anyone could check out my post on the other thread version 3.6 test 4, can I get a response.

This thread seems a bit more active
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