Proxy geometry in Progress

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Proxy geometry in Progress

Postby Karba » Wed Sep 03, 2014 9:20 pm

Karba Wed Sep 03, 2014 9:20 pm
Some progress in proxy geometry development.
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Re: Proxy geometry in Progress

Postby gabrielefx » Thu Sep 04, 2014 7:21 am

gabrielefx Thu Sep 04, 2014 7:21 am
nice,

don't forget the various visualization modes:
bounding box
mesh
pointcloud + LOD

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Re: Proxy geometry in Progress

Postby natty » Fri Sep 05, 2014 12:40 am

natty Fri Sep 05, 2014 12:40 am
Brilliant, release date?
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Re: Proxy geometry in Progress

Postby Karba » Fri Sep 05, 2014 1:12 am

Karba Fri Sep 05, 2014 1:12 am
gabrielefx wrote:nice,

don't forget the various visualization modes:
bounding box
mesh
pointcloud + LOD

regards


Point Cloud + LOD should be enough. It keeps shape and displays very fast.
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Re: Proxy geometry in Progress

Postby Karba » Fri Sep 05, 2014 1:14 am

Karba Fri Sep 05, 2014 1:14 am
natty wrote:Brilliant, release date?


Don't know yet, it is still in progress, just want to make it useful enough first.
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Re: Proxy geometry in Progress

Postby prehabitat » Fri Sep 05, 2014 2:55 am

prehabitat Fri Sep 05, 2014 2:55 am
Whats the purpose of this? ie. what are the practical applications (archVIS centric if possible)


Thanks

A
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Re: Proxy geometry in Progress

Postby Karba » Fri Sep 05, 2014 2:58 am

Karba Fri Sep 05, 2014 2:58 am
prehabitat wrote:Whats the purpose of this? ie. what are the practical applications (archVIS centric if possible)


Thanks

A


you can put some heavy geometry to a separate file, so your scene will be lighter, loading faster, faster viewport.
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Re: Proxy geometry in Progress

Postby Karba » Fri Sep 05, 2014 3:32 am

Karba Fri Sep 05, 2014 3:32 am
point cloud shading is added. now it is much easier to read the shape
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Re: Proxy geometry in Progress

Postby gabrielefx » Fri Sep 05, 2014 7:02 am

gabrielefx Fri Sep 05, 2014 7:02 am
cool,

check if it works with Forest Pack Pro and Multiscatter

thanks
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Re: Proxy geometry in Progress

Postby mbetke » Fri Sep 05, 2014 7:19 am

mbetke Fri Sep 05, 2014 7:19 am
Good work Karba. Really handy feature. :)
FOrestPack/Railclone and other of those plugin should work with the proxies too if possible.

Another question: What camera profile did you use for the car rendering? It looks very realistic. :)
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