Proxy geometry in Progress

Forums: Proxy geometry in Progress
Sub forum for off topic discussion

Proxy geometry in Progress

Postby Karba » Wed Sep 03, 2014 9:20 pm

Karba Wed Sep 03, 2014 9:20 pm
Some progress in proxy geometry development.
Attachments
ProxyInProgress.png
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: Proxy geometry in Progress

Postby gabrielefx » Thu Sep 04, 2014 7:21 am

gabrielefx Thu Sep 04, 2014 7:21 am
nice,

don't forget the various visualization modes:
bounding box
mesh
pointcloud + LOD

regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
gabrielefx
Licensed Customer
Licensed Customer
 
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Re: Proxy geometry in Progress

Postby natty » Fri Sep 05, 2014 12:40 am

natty Fri Sep 05, 2014 12:40 am
Brilliant, release date?
User avatar
natty
Licensed Customer
Licensed Customer
 
Posts: 18
Joined: Mon Mar 10, 2014 9:40 pm

Re: Proxy geometry in Progress

Postby Karba » Fri Sep 05, 2014 1:12 am

Karba Fri Sep 05, 2014 1:12 am
gabrielefx wrote:nice,

don't forget the various visualization modes:
bounding box
mesh
pointcloud + LOD

regards


Point Cloud + LOD should be enough. It keeps shape and displays very fast.
Attachments
ProxyInProgress2.png
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: Proxy geometry in Progress

Postby Karba » Fri Sep 05, 2014 1:14 am

Karba Fri Sep 05, 2014 1:14 am
natty wrote:Brilliant, release date?


Don't know yet, it is still in progress, just want to make it useful enough first.
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: Proxy geometry in Progress

Postby prehabitat » Fri Sep 05, 2014 2:55 am

prehabitat Fri Sep 05, 2014 2:55 am
Whats the purpose of this? ie. what are the practical applications (archVIS centric if possible)


Thanks

A
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
prehabitat
Licensed Customer
Licensed Customer
 
Posts: 495
Joined: Fri Aug 16, 2013 10:30 am
Location: Victoria, Australia

Re: Proxy geometry in Progress

Postby Karba » Fri Sep 05, 2014 2:58 am

Karba Fri Sep 05, 2014 2:58 am
prehabitat wrote:Whats the purpose of this? ie. what are the practical applications (archVIS centric if possible)


Thanks

A


you can put some heavy geometry to a separate file, so your scene will be lighter, loading faster, faster viewport.
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: Proxy geometry in Progress

Postby Karba » Fri Sep 05, 2014 3:32 am

Karba Fri Sep 05, 2014 3:32 am
point cloud shading is added. now it is much easier to read the shape
Attachments
ProxyInProgress3.png
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: Proxy geometry in Progress

Postby gabrielefx » Fri Sep 05, 2014 7:02 am

gabrielefx Fri Sep 05, 2014 7:02 am
cool,

check if it works with Forest Pack Pro and Multiscatter

thanks
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
gabrielefx
Licensed Customer
Licensed Customer
 
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Re: Proxy geometry in Progress

Postby mbetke » Fri Sep 05, 2014 7:19 am

mbetke Fri Sep 05, 2014 7:19 am
Good work Karba. Really handy feature. :)
FOrestPack/Railclone and other of those plugin should work with the proxies too if possible.

Another question: What camera profile did you use for the car rendering? It looks very realistic. :)
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1288
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Next

Return to Off Topic


Who is online

Users browsing this forum: No registered users and 1 guest

Fri Nov 01, 2024 12:36 am [ UTC ]