Global light decay ,falloff range Settings

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Global light decay ,falloff range Settings

Postby candemirdesign » Tue Jul 30, 2019 8:06 am

candemirdesign Tue Jul 30, 2019 8:06 am
I notice octane render generally makes the exterior renders looks like a mini model of a huge building 1/100 or 1/50 scale.
Product and furniture renders looks more smaller than a real life too.But scale looks abit smaller.1/10 smaller on furnitures.

I think this happen because of behaviour of light in engine.In vray
scattering of light on stage very successful in Fstorm on interior.Much better than octane.Look a real 1/1 scale interior.
I dont use fstorm too much.I dont like actually.

Vray and Fstorm make the render looks like a real huge building 1/1 scale.

How can I solve this problem?
is helpfull the Modeling huge scales the builging or rescale the model?


And there is a setting about global light decay ,falloff range settings can be solve this problem.But in artistic way we must controll falloff range for each light.

Thanks

Interior Designer
Veysel Can Demir
Candemir.portfoliobox.me
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Re: Global light decay ,falloff range Settings

Postby paride4331 » Tue Jul 30, 2019 3:37 pm

paride4331 Tue Jul 30, 2019 3:37 pm
Hi candemirdesign,
simply using the correct units of measurement, then rescale the models.
Regards
Paride
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Re: Global light decay ,falloff range Settings

Postby paride4331 » Tue Jul 30, 2019 3:38 pm

paride4331 Tue Jul 30, 2019 3:38 pm
Hi candemirdesign,
simply using the correct units of measurement, then rescale the models.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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paride4331
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