Hi, my metal seems to be getting too dark when the metalness value is set to 1. I've compared it to Arnold and Redshift and it doesn't get dark like Octane. I had to compensate by setting the gamma for the albedo to 1.0 instead of 2.2. But if I turn metalness to 0, the Albedo 1.0 gamma is way too bright and I had to set it back to 2.2 for it to look right. Please check.
This is the dielectric helmet with albedo gamma set to 2.2
This is the conductor (metalness) helmet with albedo gamma set to 2.2, but the metal is too dark.
This is the conductor (metalness) helmet with albedo gamma set to 1.0. This compensated for the overly dark metal.
I believe I shouldn't have to compensate the albedo to make the metal look normal since that problem doesn't exist with other render engines such as Arnold and Redshift. For whatever reason, the gamma is shifting incorrectly. The same problem can be seen with the HDRI environment maps.
Can somebody from Otoy respond so I know my efforts are useful, otherwise, I'm going stop bug reporting.