by loutre » Sun Oct 23, 2016 6:54 pm
loutre
Sun Oct 23, 2016 6:54 pm
Hi,
I'm having the exact same issue, making particles absolutely unusable with motion blur in Octane !!!
The strange thing is that my particle setup works fine with Vray rendering engine, but I noticed a similar motion blur problem with Fstorm GPU render software... so is this really Octane's fault ?
I made a test with a very simple setup, one emitter, very few big particles, and it seems that when a particle is reaching the "delete" event, this very particle gets kind of teleported back to the emitter to restart a new cycle, causing motion blur artifacts....
What can we do to correct this bug ?
Have you found a solution ? I'm completely stuck at this point....
Thanks in advance.
Alex