gloss through the glass

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gloss through the glass

Postby Goldisart » Sun Jul 12, 2015 8:53 pm

Goldisart Sun Jul 12, 2015 8:53 pm
JimStar please explain to me why the right reflection are considered to be longer on the floor
Attachments
octan 2014.zip
(32.92 KiB) Downloaded 192 times
2015-07-12 23-46-51 OctaneRender Viewport.png
Last edited by Goldisart on Mon Jul 13, 2015 8:43 am, edited 1 time in total.
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Re: gloss through the glass

Postby Elvissuperstar007 » Mon Jul 13, 2015 7:13 am

Elvissuperstar007 Mon Jul 13, 2015 7:13 am
this is a mistake of the lights will not help even 64,000 samples
We checked in the standalone version of the same problem, glass octane with a bug it's a fact!
We tried everything
caustic blur 1.0
clump 50
coherent ratio 0.3
I can not do anything to correct the situation
Last edited by Elvissuperstar007 on Mon Jul 13, 2015 8:29 am, edited 1 time in total.
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Re: gloss through the glass

Postby Goldisart » Mon Jul 13, 2015 7:20 am

Goldisart Mon Jul 13, 2015 7:20 am
it's not the thickness of the glass - here is the picture where plain used as glass
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2015-07-13 10-18-43 file.php (1463×751) – Yandex.png
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Re: gloss through the glass

Postby mikinik » Mon Jul 13, 2015 1:01 pm

mikinik Mon Jul 13, 2015 1:01 pm
I think this is a feature of path trace kernel, not a bug. enough to make light not visible and picture will be noise free. or rendered with pmc kernel.
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123.jpg
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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Re: gloss through the glass

Postby Goldisart » Mon Jul 13, 2015 1:42 pm

Goldisart Mon Jul 13, 2015 1:42 pm
Definitely !!! all light - all objects NEED to be transferred to MOVABLE PROXY/ because object is not translated these errors. Thanks to all who helped

I hope the developers will remove the exception since many probably do not know about the mandatory switch to movable proxy and it is because of this there are excess light noise\
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Re: gloss through the glass

Postby mikinik » Mon Jul 13, 2015 1:53 pm

mikinik Mon Jul 13, 2015 1:53 pm
can your example to see? to me it didn't help. noise in channel reflection indirect. weird if you helped checkbox on movable proxy.
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Re: gloss through the glass

Postby Goldisart » Mon Jul 13, 2015 2:17 pm

Goldisart Mon Jul 13, 2015 2:17 pm
the noise disappeared ===

them exactly as much as it should be at 150 sampl/pix everywhere
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gloss.zip
(36.06 KiB) Downloaded 193 times
2015-07-13 17-13-08 OctaneRender Viewport.png
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Re: gloss through the glass

Postby Goldisart » Mon Jul 13, 2015 2:24 pm

Goldisart Mon Jul 13, 2015 2:24 pm
no I rejoiced too early - inside glass gloss not disappears...

through the glass problem is solved by turning off visible light source
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2015-07-13 17-20-56 OctaneRender Viewport.png
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Re: gloss through the glass

Postby Goldisart » Mon Jul 13, 2015 2:36 pm

Goldisart Mon Jul 13, 2015 2:36 pm
thinking out loud
Attachments
2015-07-13 17-31-41 OctaneRender Viewport.png
2015-07-13 17-31-01 OctaneRender Viewport.png
2015-07-13 17-30-24 OctaneRender Viewport.png
2015-07-13 17-30-01 OctaneRender Viewport.png
2015-07-13 17-29-10 OctaneRender Viewport.png
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Re: gloss through the glass

Postby Goldisart » Mon Jul 13, 2015 2:45 pm

Goldisart Mon Jul 13, 2015 2:45 pm
Other options clean render I not found

at it's worst output time . time for interiors high resolution. Doubt Distribution Render or Video cards
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2015-07-13 17-41-38 OctaneRender Viewport.png
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