Bug - Material Editor and 2nd instance of max/octane

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
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Bug - Material Editor and 2nd instance of max/octane

Postby WhaleHunter » Sun Aug 24, 2014 9:18 am

WhaleHunter Sun Aug 24, 2014 9:18 am
Hi,

Open any scene, start rendering.

Open 2nd instance of max (with octane set as the renderer and materials are in the material editor)
open material editor in 2nd instance of max.

Result: Often the material editor / max goes "not responding" in 2nd instance / file=comatose. This can sometimes resolve if you close the render in the other max instance. Not always possible to close down the render window as it is doing important things like below.

Other case:
Network rendering to your workstation while still working in copy of max. Open material editor, same not responding result.

Please consider a fix for this if you can reproduce.
Thanks in advance.

Regards,
N.
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Re: Bug - Material Editor and 2nd instance of max/octane

Postby Karba » Sun Aug 24, 2014 9:05 pm

Karba Sun Aug 24, 2014 9:05 pm
WhaleHunter wrote:Hi,

Open any scene, start rendering.

Open 2nd instance of max (with octane set as the renderer and materials are in the material editor)
open material editor in 2nd instance of max.

Result: Often the material editor / max goes "not responding" in 2nd instance / file=comatose. This can sometimes resolve if you close the render in the other max instance. Not always possible to close down the render window as it is doing important things like below.

Other case:
Network rendering to your workstation while still working in copy of max. Open material editor, same not responding result.

Please consider a fix for this if you can reproduce.
Thanks in advance.

Regards,
N.


This is not a good idea to render things in parallel.
main render and material preview use GPU, which can't split tasks properly.
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Karba
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