"skip existing frames" when all frames present - crashes

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
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"skip existing frames" when all frames present - crashes

Postby ofirgardy » Thu Feb 15, 2024 4:25 pm

ofirgardy Thu Feb 15, 2024 4:25 pm
Hi Guys.

I've experienced a bug causing 3dsmax to crash.
I have rendered a 500 frames scene. I've used the "Skip-Existing-Frames" toggle on the render submission window. all rendered fine.
<Forgot about it>
Then wanted to re-render the scene once again.
3dsmax looked into the designated folder and found all 500 frames already there, so the renderer runs(skips) till the end of the 500 frames practically when it suppose to prepare geometry.
Then, instead of simply shutting down render, it crashes 3dsmax.

A. Windows 11 Home 23H2 22631.3155
B. 2X A5000 24GB + 2X 3080 12GB (on an AMD Ryzen Threadripper 3960X)
C. 128GB
D. Nvidia Studio Driver 551.23
E. nope
F. 2023.1.2 - 14.07
G. 3dsmax 2024.2 | 26.0 - 26.2.0.22013

Thank you for all you're doing
ofirgardy
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Re: "skip existing frames" when all frames present - crashes

Postby neonZorglub » Mon Mar 18, 2024 12:58 am

neonZorglub Mon Mar 18, 2024 12:58 am
ofirgardy wrote:Hi Guys.

I've experienced a bug causing 3dsmax to crash.
I have rendered a 500 frames scene. I've used the "Skip-Existing-Frames" toggle on the render submission window. all rendered fine.
<Forgot about it>
Then wanted to re-render the scene once again.
3dsmax looked into the designated folder and found all 500 frames already there, so the renderer runs(skips) till the end of the 500 frames practically when it suppose to prepare geometry.
Then, instead of simply shutting down render, it crashes 3dsmax.

A. Windows 11 Home 23H2 22631.3155
B. 2X A5000 24GB + 2X 3080 12GB (on an AMD Ryzen Threadripper 3960X)
C. 128GB
D. Nvidia Studio Driver 551.23
E. nope
F. 2023.1.2 - 14.07
G. 3dsmax 2024.2 | 26.0 - 26.2.0.22013

Thank you for all you're doing

Hi ofirgardy,

Sorry for the late response, and thank you for reporting this issue.
I could reproduce the crash.
This will be fixed in the next release
Thanks!
neonZorglub
OctaneRender Team
OctaneRender Team
 
Posts: 899
Joined: Sun Jul 31, 2016 10:08 pm

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