OctaneRender® for 3ds max® v2024.1 Alpha 3 - 15.03

Forums: OctaneRender® for 3ds max® v2024.1 Alpha 3 - 15.03
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Re: OctaneRender® for 3ds max® v2024.1 Alpha 3 - 15.03

Postby neonZorglub » Mon Mar 04, 2024 12:54 am

neonZorglub Mon Mar 04, 2024 12:54 am
mbetke wrote:When I'm working within a Multi/Sub-Object with a huge amount (36) of sub-material (converting a bought model) and press save, the UI starts to flicker and hang. Saving takes long. After a while it gets back to normal.

Seems I'ts related with the vertical scrolling. After all little thumbnails gets cached, it behaves normal, and I can scroll through the material slots without the flickering.


Hi mbetke,
I tried with 36 sub materials, but I couldn't reproduce the issue.. I suppose my sub materials are too simple..
Could you PM me a sample scene with the issue ?
Thanks
neonZorglub
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Re: OctaneRender® for 3ds max® v2024.1 Alpha 3 - 15.03

Postby neonZorglub » Mon Mar 04, 2024 5:42 am

neonZorglub Mon Mar 04, 2024 5:42 am
ramone163 wrote:Is there any way to make the Phoenix Ocean Vector Map work with the Octane Vector displacement?

Hi ramone163,

You can try with a RGB image set in the Vertex displacement's Texture, and select the PhoenixFDOceanTex in the Standard texture of the RGB image..
This will bake the PhoenixFDOceanTex , so check the Bake input scale (500 seems better than the default's 5000), and set a high Bake input resolution..

If you set the Map type of the Vertex displacement to Vector instead of default's Height, is seems to work..
For the Height, you may want to try small values first (0.066 seems fine on my test)..
Thanks
neonZorglub
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Re: OctaneRender® for 3ds max® v2024.1 Alpha 3 - 15.03

Postby neonZorglub » Mon Mar 04, 2024 10:53 am

neonZorglub Mon Mar 04, 2024 10:53 am
HHbomb wrote:Hi,
"Denoise diffuse indirect" pass don't work with Open image denoiser ??? It works with Octane Ai denoiser.
Normal or a bug ? :(
Thanks.


Hi HHbomb,
Thank you for reporting this issue.
I'll check with the engine team. Maybe they missed it, or we may need to use the new AOV system for this:

As demonstrated in the sample from the paragraph "Powerful Denoise AOV Nodes and Filter Graphs (GPU and CPU)"
in the What's New in Octane 2024.1 Alpha 1 post:
viewtopic.php?f=33&t=82267#p427823

Open AI denoiser can in fact denoise any pass, any AOV.
Here is a small sample with AOV1 denoising Diffuse direct pass, and AOV2 denoising Diffuse indirect.
Change the pass in the layer 1 to any pass, and it will be denoised ! ;)

openDenoiser07_diffuse_indirect_mx20.zip
(82.34 KiB) Downloaded 10 times

openDenoiser07_diffuse_indirect_AOV_SlateEditor.png

Thanks
neonZorglub
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Re: OctaneRender® for 3ds max® v2024.1 Alpha 3 - 15.03

Postby HHbomb » Mon Mar 04, 2024 2:31 pm

HHbomb Mon Mar 04, 2024 2:31 pm
Ok ! make sens :-)
I'll try to deep inside ! Thanks.
ps : but if it can create denoise directly as AI denoiser, I'll be happy too !!!
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
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