coilbook wrote:neonZorglub wrote:coilbook wrote:It looks like motion blur for phoenix fd liquids has wrong direction.
In the image attached the water pours straight but motion blur is at 45 degree angle.
UPDATE:
Side view MB looks fine. Top view MB looks strange
you used to have a real vertex mb for phoenix now you use particle mb that is not accurate. Not sure why it got changed.
Hi coilbook,
The previous samples with both liquid and particle motion blur still works fine:
viewtopic.php?f=27&t=81108
In you sample scene, I noted that, in the Phoenix liquid object, Rendering panel, we can reduce the Motion Blur 'Multiplier' from 1.0 to 0.3, to fix the liquid going outside the container..
Could you send me the scene with the emitters, so I can re-create the simulation ?
Thanks
Here is another scene where splash mb doesn't work. Thanks
Hi coilbook,
Thank you for your scene.
I could get motion blur by setting 100 instead of 1.0 in Render settings / Support / PhoenixFD / General Particle Velocity scale.
There is an update missing when changing this value while Octane viewport is rendering, so you'll need to click the Rebuild Scene button..
I'll try to fix this in the next release.
Thanks