Hi !
I was using Light mixer and I wonder if we can have a more compact UI to see the controls more easelly.
Thanks !
Hi PromotsAdmin,
Certainly, the cutoff doesn't seem to work, and I've already reported the issue to the developers. However, the other parameters appear to be working correctly. In any case, is there a specific reason for not using the Octane universal camera?
Regards
Paride
[ Play Quicktime file ] 2023-11-02_11-53-34.mp4 [ 20.94 MiB | Viewed 809 times ]
PromotsAdmin wrote:Hi PromotsAdmin,
Certainly, the cutoff doesn't seem to work, and I've already reported the issue to the developers. However, the other parameters appear to be working correctly. In any case, is there a specific reason for not using the Octane universal camera?
Regards
Paride
Hi Paride
octan universal camera has the same problem with spread end and spread start limited to extremely low values (see my previous recording with sound till the end its all there)
thanks
PromotsAdmin
PromotsAdmin wrote:Hi PromotsAdmin,
Certainly, the cutoff doesn't seem to work, and I've already reported the issue to the developers. However, the other parameters appear to be working correctly. In any case, is there a specific reason for not using the Octane universal camera?
Regards
Paride
Hi Paride
octan universal camera has the same problem with spread end and spread start limited to extremely low values (see my previous recording with sound till the end its all there)
thanks
PromotsAdmin
merid888 wrote:Good afternoon team OctaneRender
When I try to load an scene appear this error every time, I have to restar my workstation to load the scene but when I try to insert a new objet in this case a forest object is the same error, appear, Render failure in Viewport Rendedring. GPU Failure. Check the log for error detail.. Open Octane Log ?
Started logging on 02.11.23 16:35:53
OctaneRender Studio+ 2023.1 (13000009)
CUDA error (2) on device 0: out of memory
-> failed to allocate device memory
device 0: failed to allocate tone-map buffers
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Unhandled exception in concurrent loop: bad allocation
CUDA error (700) on device 0: an illegal memory access was encountered
-> kernel execution failed(kernel94)
device 0: direct light kernel failed
CUDA error (700) on device 0: an illegal memory access was encountered
-> failed to deallocate device memory
CUDA error (700) on device 0: an illegal memory access was encountered
-> could not get memory info
This not appear, in the version 2023.1 - 14.03 only in the 14.04
neonZorglub wrote:PromotsAdmin wrote:Hi PromotsAdmin,
Certainly, the cutoff doesn't seem to work, and I've already reported the issue to the developers. However, the other parameters appear to be working correctly. In any case, is there a specific reason for not using the Octane universal camera?
Regards
Paride
Hi Paride
octan universal camera has the same problem with spread end and spread start limited to extremely low values (see my previous recording with sound till the end its all there)
thanks
PromotsAdmin
Hi PromotsAdmin,
Thank you for reporting this issue, and the video.
There is a bug for the limits of the spread values, it should be 10 for Spread start, and 2000 for Spread end..
(the editable values are internally multiplied by 1000 to make it easier to edit with 3dsMax, as those are small values in the Octane engine)
The work-around is to enable Preferences / User interface / 'Expand Object Dialogs width'. This mode handle the limits correctly..
For the cutoff, the update to the Octane viewport is incorrectly handled, so the work around is to rebuild the scene..
Sorry about that.
Those issues will be fixed in the next release.
Thanks
coilbook wrote:Why do octane's procedural scratches look so repetitive and uniform. Can this be fixed and look more like real scratches?
PromotsAdmin wrote:what about the issue that all renders sent to deadline fails to render (deadline used as a batch render manager on a single local workstation. not network rendering)
PromotsAdmin
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