neonZorglub wrote:coilbook wrote:Net updating is very slow/never works with tyflow that has a lot of particles. (especially tyflow brick fracture ) Also After I cache my sim in tyflow and render octane recaches every frame during rendering. Is it a bug?
I attached the video by the time net updating is done master is done rendering. And that's every frame
So master will render and slaves are idle
Overall scene eval is super slow with tyflow even though all physx objects are instances
Hi coilbook,
Currently, Octane support tyFlow fracture effects only as mesh (I suppose you have a tyMesher for that).
So this mesh need to be updated every frame. If it's big, that will take time to send to the network renderer..
Some of the tyFlow effects change the final geometry a lot, and using particles would not help much.
For fracture effects, each piece of 'broken' geometry (sub divided mesh) could be stable enough (not changing), and we could use the particle mode..
I will investigate to see if that could be added.
Thanks
There is another strange bug with tyflow. The more you render the slower eval times become, PC gets very sluggish. Not sure if octane doesn't clear out previous tyflow particles and every frame adds more and more to vram.