coilbook wrote:When using 3ds max Damper octane's projection never works and procedural texture like noise, etc never sticks to it.
Hi coilbook,
The 3dsmax Damper seems to have not much special.. I added a cylinder and a teapot to compare:
The UVs generated by 3dsMax might be a bit special (when using a MeshUV projection), but adding a UVW Map modifier allows to adjust things..
When using an Octane Box projection, the UVs are ignored, but I get similar effects as with the cylinder..
Try to add some light / color to better see what's going on, and let me know if you see some issue..
Thanks