OctaneRender® for 3ds max® v2022.1 XB4 - 13.08 TEST

Forums: OctaneRender® for 3ds max® v2022.1 XB4 - 13.08 TEST
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Re: OctaneRender® for 3ds max® v2022.1 XB4 - 13.08 TEST

Postby paride4331 » Wed Oct 19, 2022 1:46 pm

paride4331 Wed Oct 19, 2022 1:46 pm
merid888 wrote:Hello, good afternoon, may I use this version replacing this version OctaneRender_VR_for_3ds_Max_2021.1.6_-_12.26 or is just to another operating system


Hi merid888,
It's a sperimental version, not for production.
Regards
Paride
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Re: OctaneRender® for 3ds max® v2022.1 XB4 - 13.08 TEST

Postby HHbomb » Wed Oct 19, 2022 2:13 pm

HHbomb Wed Oct 19, 2022 2:13 pm
Hi NZ !
I'm sorry to boring you with UI again but a new node : "Image Adjustement" need some settings to be grouped, it is not easy to know where "hue range" check have an effect. (see pict )
:-)

"Jittered color correction" should be a dream if it could handle poly elements.
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Re: OctaneRender® for 3ds max® v2022.1 XB4 - 13.08 TEST

Postby coilbook » Wed Oct 19, 2022 7:25 pm

coilbook Wed Oct 19, 2022 7:25 pm
merid888 wrote:Good evening, i been try of recreate water and the color not appear, i been used the live db materials and with the all they is the same result, water is transparent, in the version OctaneRender_VR_for_3ds_Max_2021.1.6_-_12.26 works fine.

Thank you if you can help me OctaneRender Team.

Add image.


just make transmission as a color you need
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Re: OctaneRender® for 3ds max® v2022.1 XB4 - 13.08 TEST

Postby merid888 » Thu Oct 20, 2022 12:22 am

merid888 Thu Oct 20, 2022 12:22 am
Thank you Paride and Colilbook, but the transimition just tint the water, can't create transparency.

Perhaps just wait for the news.

by the way, is more fast this version 13.08 that 2021.1.6_-_12.26.
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Re: OctaneRender® for 3ds max® v2022.1 XB4 - 13.08 TEST

Postby paride4331 » Thu Oct 20, 2022 11:02 am

paride4331 Thu Oct 20, 2022 11:02 am
Hi merid888,
As you can see there're no difference, I can't reproduce any issues.
Photo tracing engine is super fast with caustics. check the caustics option in the materials you wish they will work with it.
Regards
Paride
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Re: OctaneRender® for 3ds max® v2022.1 XB4 - 13.08 TEST

Postby neonZorglub » Thu Oct 20, 2022 9:06 pm

neonZorglub Thu Oct 20, 2022 9:06 pm
coilbook wrote:By the way still waiting for itoo legacy mode and animated trees not evaluation each frame.

dirt tecture assigned per object (lock to a certain mesh) where other objects near it cannot create dirt texture.

phoenix wetmap texture as texture and not particles. Waited for 5 years no luck. I guess vray is the solution.

Clouds like vray has
[b][u]
If this is too much to do for free. Make a token system . Want clouds to be unlocked pay $20, want octane to make procedural rain pay $20, want procedural rock texture from yellow stone pay $20. Win win. You get funded, we get the product like games have micro transactions.


Hi coilbook,
Phoenix wetmap as texture was added in 2021.1.4 - 12.17
See samples and tutorial here: viewtopic.php?f=27&t=79688

I'm not sure how atmospheric, clouds and other features are supposed to work or lacking some options, but as long as it's all implemented in the 3dsMax plugin as in Stand Alone, improvement and new features requests should be posted on the Stand Alone forums.
Also, when possible, please post some scene samples, so we can reproduce issues. That helps a lot.

I'm adding an animation cache system, so all evaluations will be done only when necessary.

Thanks
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