samsue wrote:du hast nicht alles kopieren
me too ...
Trying to set array in attribute of wrong type
Trying to set array in attribute of wrong type
CUDA error 2 on device 1: out of memory
-> failed to allocate device array
CUDA error 2 on device 0: out of memory
-> failed to allocate device array
HHbomb wrote:Hi, NZ !
"I could change the logic to use the Reflection RGlossiness value and texture instead, in this case, if it's < 1 . Would this work better for you ?"
Yes, but I want it if it is ok for other people too. It shouldn't break something to anybody.
To be clear ( see pict ), I think logical to have Rglossiness to correspond ( with sorcery mathematical rules ) to octane Roughness when converting vray matl to octane.
A lot of time I have such materials. It is materials of little pieces of bigger object, there is a lot, and I need to control each of the material. If not as roughness=0, there is problem with the render.
Thanks.
mbetke wrote:The last few versions I get strange render fails. Its a long list repeating this message.
Really no idea what's happening. I close the render view and just open it again. Works then.
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Started logging on 06.10.20 09:24:09
OctaneRender Enterprise 2020.1.5 (8010500)
Trying to set array in attribute of wrong type
Trying to set array in attribute of wrong type
Trying to set array in attribute of wrong type
is the Forest Direct the problem, as soon as I put it on the scene it stops the rendering and i can close anymore! with Legacy works "fine"
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