tcheng00 wrote:HHbomb wrote:I have such crashes with big scenes when moving object ( and I have always Ai lights activated )
Does it go away when you deactivate AI Lights?
Have you any issue inscreasing the Out-of-core using Nvlink?
Regards
Paride
tcheng00 wrote:HHbomb wrote:I have such crashes with big scenes when moving object ( and I have always Ai lights activated )
Does it go away when you deactivate AI Lights?
paride4331 wrote:tcheng00 wrote:HHbomb wrote:I have such crashes with big scenes when moving object ( and I have always Ai lights activated )
Does it go away when you deactivate AI Lights?
Have you any issue inscreasing the Out-of-core using Nvlink?
Regards
Paride
mbetke wrote:I also have problems with NVLink and out of memory messages with an aerial image. So lots of vegetation but no "super mesh" scenario. It fails to render with 20GB our of possible 48GB
mbetke wrote:I also have problems with NVLink and out of memory messages with an aerial image. So lots of vegetation but no "super mesh" scenario. It fails to render with 20GB our of possible 48GB
paride4331 wrote:Hi tcheng00,
"Mismatching barriers, 5 and 2" is a known issue, developers are working on it.
Regards
Paride
Hi mbetke,
did you try making all movable proxy, non grouping objects, head room 512mb?
Regards
Paride
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