OctaneRender® for 3ds max® v2020.1-XB2 - 10.00 TEST

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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.00 TEST

Postby paride4331 » Fri Dec 27, 2019 11:33 am

paride4331 Fri Dec 27, 2019 11:33 am
HHbomb wrote:Hi, neonZ just try this scene. Thanks


Hi HHbomb,
I tested your scene using V2018, v2019 ans v2020, no issue or performance difference.
I attached a clip using V2019 like a sample.
Regards
Paride
Attachments

[ Play Quicktime file ] tyflow.mp4 [ 32.55 MiB | Viewed 137 times ]

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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.00 TEST

Postby HHbomb » Fri Dec 27, 2019 2:52 pm

HHbomb Fri Dec 27, 2019 2:52 pm
Thanks for testing... :cry: I have a problem with my v2020.
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.00 TEST

Postby merid888 » Sat Dec 28, 2019 2:16 am

merid888 Sat Dec 28, 2019 2:16 am
octanrender test
i would like comment, the slot desapper when close the 3ds max 2020 and open again, look flat, not circule when opne normally the program
the image is 3016 x 2016 px, pathtracing mode, 100 subdivision, RTX actived, is incredibly fast, only 55 seconds, AMAZING !!!!!!!!!
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Set_014_OR_Denoised_beauty.jpg
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.00 TEST

Postby nildoe » Sat Dec 28, 2019 4:46 am

nildoe Sat Dec 28, 2019 4:46 am
Hi..testing this.. can someone please explain why i have what seems to be duplicate material types?

also whats the difference between the "R" Universal, Diffuse and Glossy Material and the regular ones?

also..would it not make more sense for the hair material organization of parameters to have the MODE first and then the parameters? just a suggestion to tidy things up... :)
Attachments
hair_mat.JPG
2020.1_XB2_01.JPG
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.00 TEST

Postby HHbomb » Sat Dec 28, 2019 10:42 am

HHbomb Sat Dec 28, 2019 10:42 am
Hi,
here is a crop of a render. Adaptative sampling is On and Denoising On.
Emissive material ( flames ) have some grain even when denoised (by adaptative sampling and denoising) because it have opacity map. :cry:
Attachments
den.jpg
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.00 TEST

Postby candemirdesign » Sat Dec 28, 2019 3:07 pm

candemirdesign Sat Dec 28, 2019 3:07 pm
Why otoy dont releases "2020 version and some newer version" for the reguler licance user?
I also noticed most newest version is "OctaneRender® for 3ds max® v2019.2-XB3 - 9.01 TEST"
Why this delay happening

I need caustic photon multipler settings like in vray.
You force us to have to use some other render engines for caustic renders.
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.00 TEST

Postby Elvissuperstar007 » Sun Dec 29, 2019 8:53 am

Elvissuperstar007 Sun Dec 29, 2019 8:53 am
organization of parameters to have the MODE +10000
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.00 TEST

Postby coilbook » Sun Dec 29, 2019 6:20 pm

coilbook Sun Dec 29, 2019 6:20 pm
Hi Paride,
still a bug where itoo is not rendered.

scene crashes

sky is black even the sun is in the scene

I attached the scene through wetransfer; https://wetransfer.com/downloads/d534b8 ... 938/d81910

UPDATE:
If you reset material editor crash might disappear but it still doesn't fix itoo.

I just tried 4.04 6.17 and it renders itoo that is in the scene attached. They did something to itoo
Attachments
Untitled-5.jpg
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.00 TEST

Postby neonZorglub » Mon Dec 30, 2019 5:05 am

neonZorglub Mon Dec 30, 2019 5:05 am
nildoe wrote:Hi..testing this.. can someone please explain why i have what seems to be duplicate material types?

also whats the difference between the "R" Universal, Diffuse and Glossy Material and the regular ones?

also..would it not make more sense for the hair material organization of parameters to have the MODE first and then the parameters? just a suggestion to tidy things up... :)


Hi Nildoe,
Thanks for checking;
Sorry, the 'R' materials should be ignored, the normal ones should be faster in the material editor.
That's right, the Mode should be first, and ideally only the corresponding options should be editable / enabled..
The order of the options is matching what is done is Stand Alone, but I'll see if I can re-arrange a bit for this case..
Thanks
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.00 TEST

Postby paride4331 » Mon Dec 30, 2019 11:54 am

paride4331 Mon Dec 30, 2019 11:54 am
candemirdesign wrote:Why otoy dont releases "2020 version and some newer version" for the reguler licance user?
I also noticed most newest version is "OctaneRender® for 3ds max® v2019.2-XB3 - 9.01 TEST"
Why this delay happening

I need caustic photon multipler settings like in vray.
You force us to have to use some other render engines for caustic renders.



Hi candemirdesign,
Octane for 3dsMax v2019.1.5 - 8.15 is available here:
viewtopic.php?f=80&t=73563
Caustic tips:
Specular material > Dispersion Coefficient - Increasing this value increases the coloration amount and dispersion in the object's transmission and in caustics.
Path tracing Kernel > Caustic Blur - Reduces noise in caustic light patterns. High values result in soft caustic patterns.
PMC kernel > Rendering with PMC creates physically accurate lighting and caustic effects to produce the highest quality results, but it can also take the most time to render, depending on the scene.
Regards
Paride
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