paride4331 wrote:Hi coilbook,
didi you check "old volume behavior" option in Kernel panel?
Regards
Paride
I unchecked it because new volume renders faster but I dont want smoke to be black
paride4331 wrote:Hi coilbook,
didi you check "old volume behavior" option in Kernel panel?
Regards
Paride
paride4331 wrote:Hi coilbook,
Emulate Old Volume Behavior option is for previous scenes with Volume geometry that have been set up using the former volume rendering system in earlier versions of OctaneRender.
When enabled, older scenes built with earlier versions render using the former volume rendering system.
When disabled, Octanerender will render volumes using the new volume rendering system, and any pre-existing volumes need to be set up again in order to render correctly.
Regards
Paride
coilbook wrote:Two more bugs:
1. Every time octane viewport is opened for the first time you can see black triangles on terrain terrain with displacement. After reopening it it works.
2. This bug was with octane for years. When you use regular 3ds max damper or spring and enable motion blur and movable proxy octane viewport wont render and will go back to 0. Scene is attached
paride4331 wrote:coilbook wrote:Two more bugs:
1. Every time octane viewport is opened for the first time you can see black triangles on terrain terrain with displacement. After reopening it it works.
2. This bug was with octane for years. When you use regular 3ds max damper or spring and enable motion blur and movable proxy octane viewport wont render and will go back to 0. Scene is attached
Hi coilbook,
sent damper issue to developers bug tracker.
Regards
Paride
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