OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Postby paride4331 » Fri Oct 05, 2018 10:26 am

paride4331 Fri Oct 05, 2018 10:26 am
coilbook wrote:Why does octane label materials in curve editor wrong? It calls my second material RIPPLES as displacement even though displacement slot is empty. And first material is called AMOUNT. I think this is the reason I had hard times writing script for car stop lights and it had error with names because octane assigns them wrong


Hi coilbook,
thanks for your report, I checked it and sent to developers.
Regards
Paride
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Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Postby Goldisart » Fri Oct 05, 2018 10:30 am

Goldisart Fri Oct 05, 2018 10:30 am
6,1 Octane - Ok ...... this work
https://yadi.sk/i/tCzf3_UqiSouPw
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Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Postby paride4331 » Fri Oct 05, 2018 12:02 pm

paride4331 Fri Oct 05, 2018 12:02 pm
Goldisart wrote:6,1 Octane - Ok ...... this work
https://yadi.sk/i/tCzf3_UqiSouPw


Hi Goldisart,
I tested your issue running 5x 3dsMax and 5x Octane render, Everything goes smooth.
Of course, when your Vram is saturated Octane 3dsMax give GPU failure message.
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Paride
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Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Postby Goldisart » Fri Oct 05, 2018 12:28 pm

Goldisart Fri Oct 05, 2018 12:28 pm
paride4331 wrote:
Goldisart wrote:6,1 Octane - Ok ...... this work
https://yadi.sk/i/tCzf3_UqiSouPw


Hi Goldisart,
I tested your issue running 5x 3dsMax and 5x Octane render, Everything goes smooth.
Of course, when your Vram is saturated Octane 3dsMax give GPU failure message.
Regards
Paride

thank you then the problem is in the system, Windows 10
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Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Postby paride4331 » Fri Oct 05, 2018 12:44 pm

paride4331 Fri Oct 05, 2018 12:44 pm
Goldisart wrote:
paride4331 wrote:
Goldisart wrote:6,1 Octane - Ok ...... this work
https://yadi.sk/i/tCzf3_UqiSouPw


Hi Goldisart,
I tested your issue running 5x 3dsMax and 5x Octane render, Everything goes smooth.
Of course, when your Vram is saturated Octane 3dsMax give GPU failure message.
Regards
Paride

thank you then the problem is in the system, Windows 10



Win 10 eats about 20% VRAM all GPUs on board and it's not Octane.
Regards
Paride
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Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Postby Goldisart » Sun Oct 07, 2018 10:50 am

Goldisart Sun Oct 07, 2018 10:50 am
paride4331

I was unable to run the third project in win7 .... I beg you to explain the update version where now there is a distribution of memory cards.... I would like to cut for example 25 percent to give on each project that there was no redistribution of memory of the video card. My ultimate goal ... what would 4 projects at the same time rendering the same scene .... in this case, all video cards are loaded at 100%

4 launch I'm doing for an animation that would be faster to count the frames .

now I run 2 projects the third hangs .... although the memory cards still have a lot of free space

https://yadi.sk/d/6UxYczBb63LGJA

Mb Asus X99-a2 Nvidia 411.70 GTX1070tix2
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Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Postby Goldisart » Mon Oct 08, 2018 7:42 am

Goldisart Mon Oct 08, 2018 7:42 am
Hi ! Tell me how it works ?
https://yadi.sk/i/vIjoZ1eTSDR-qw
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Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Postby paride4331 » Mon Oct 08, 2018 8:05 am

paride4331 Mon Oct 08, 2018 8:05 am
Goldisart wrote:paride4331

I was unable to run the third project in win7 .... I beg you to explain the update version where now there is a distribution of memory cards.... I would like to cut for example 25 percent to give on each project that there was no redistribution of memory of the video card. My ultimate goal ... what would 4 projects at the same time rendering the same scene .... in this case, all video cards are loaded at 100%

4 launch I'm doing for an animation that would be faster to count the frames .

now I run 2 projects the third hangs .... although the memory cards still have a lot of free space

https://yadi.sk/d/6UxYczBb63LGJA

Mb Asus X99-a2 Nvidia 411.70 GTX1070tix2


Hi Goldisart,
you should be able to run more than two Octane render at the same time; try reducing parallel samples to 2, then incrementing step by step and/or or use CPU memory using GPU head room at 512mb.
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Paride
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Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Postby Goldisart » Mon Oct 08, 2018 8:38 am

Goldisart Mon Oct 08, 2018 8:38 am
thanks everything works
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Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Postby paride4331 » Mon Oct 08, 2018 9:21 am

paride4331 Mon Oct 08, 2018 9:21 am
Goldisart wrote:Hi ! Tell me how it works ?
https://yadi.sk/i/vIjoZ1eTSDR-qw


Hi Goldisart,
the correct workflow is like in the screenshot; the options you show refer to SDK workflow, I will ask developers to to remove them.
Thank you.
Regards
Paride
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