OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby paride4331 » Fri Aug 17, 2018 10:34 am

paride4331 Fri Aug 17, 2018 10:34 am
coilbook wrote:Hi is there anyway to create iridescent clouds ? I mean the rainbow color effect. Not sure where to begin Thank you


Hi coilbook,
maybe something like this, but I think you would set color grid for emission while you create your .vdb
Regards
paride
Attachments
01.jpg
01.zip
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby paride4331 » Fri Aug 17, 2018 11:44 am

paride4331 Fri Aug 17, 2018 11:44 am
ramone163 wrote:Denoiser on large images crash Standalone and 3ds Max plugin.
Scene is only 1.5 Gb of VRAM. So how much denoiser need to render 5000x5000 pixel?
Please fix it.


Hi Ramone163,
the issue you reported is in SDK, it doesn't pendends on Octane for 3dsMax plugin.
SDK developers will fixe it.
Regrds
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby paride4331 » Fri Aug 17, 2018 12:01 pm

paride4331 Fri Aug 17, 2018 12:01 pm
justix wrote:I have problems in using cameras, it seems that now all cameras values look like instancing in the the scene.. anyone? :( it is really annoying as I have 3 cameras with different FOV .. but any change made on one change change the same value on the other ones ????? + I just ha a GPU failure due to NOT ENOUGH MEMORY FOR DENOISE while having 4 Gigabyte free memory left? ( max 2018 )


Hi justix,
values change when using cameras instaced only.
are you sure they are not?
Regards
Paride
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby justix » Fri Aug 17, 2018 5:15 pm

justix Fri Aug 17, 2018 5:15 pm
paride4331 wrote:
justix wrote:I have problems in using cameras, it seems that now all cameras values look like instancing in the the scene.. anyone? :( it is really annoying as I have 3 cameras with different FOV .. but any change made on one change change the same value on the other ones ????? + I just ha a GPU failure due to NOT ENOUGH MEMORY FOR DENOISE while having 4 Gigabyte free memory left? ( max 2018 )


Hi justix,
values change when using cameras instaced only.
are you sure they are not?
Regards
Paride


Pretty sure as one has been created frm the Camera menu which usually use the same values of the last modified.. I will double check, as for the GPU fail I understand it's abug which I did not see it cleared in the last RC2 bug list? will the out of core option take care of any Denoise fal due to out of memory?
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby coilbook » Fri Aug 17, 2018 5:31 pm

coilbook Fri Aug 17, 2018 5:31 pm
paride4331 wrote:
coilbook wrote:Hi is there anyway to create iridescent clouds ? I mean the rainbow color effect. Not sure where to begin Thank you


Hi coilbook,
maybe something like this, but I think you would set color grid for emission while you create your .vdb
Regards
paride

Thank you !
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby Juanlife » Sun Aug 19, 2018 2:51 pm

Juanlife Sun Aug 19, 2018 2:51 pm
not working on RC2 for me
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby ramone163 » Mon Aug 20, 2018 9:01 am

ramone163 Mon Aug 20, 2018 9:01 am
More test:
It seems 3.08-XB4 have stability and viewport performance problems.
3.07-more or less OK.

Trying to render a lot of instances objects (one block) and when I hit render, viewport stack and I can't do anything.
Driver ver: 391.35

Check my videos.
Attachments
speed-XB4.gif
XB4 - stability and viewport performance problems
speed-307.gif
3.07 ver - more or less OK
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby HHbomb » Mon Aug 20, 2018 9:22 am

HHbomb Mon Aug 20, 2018 9:22 am
Any ETA on max version to solve problems with hight objects count, and heavy meshes ?
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby paride4331 » Mon Aug 20, 2018 9:26 am

paride4331 Mon Aug 20, 2018 9:26 am
ramone163 wrote:More test:
It seems 3.08-XB4 have stability and viewport performance problems.
3.07-more or less OK.

Trying to render a lot of instances objects (one block) and when I hit render, viewport stack and I can't do anything.
Driver ver: 391.35

Check my videos.


Hi Ramone163,
Nvidia 391.35 should be good.
Try using 'Use obj render settings' option in the Kernel settings.
As I can see in your clip, using that Octane hardware setting, you have 3.3 GB avaible.
Regards
Paride
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby ramone163 » Mon Aug 20, 2018 9:37 am

ramone163 Mon Aug 20, 2018 9:37 am
paride4331 wrote:
ramone163 wrote:More test:
It seems 3.08-XB4 have stability and viewport performance problems.
3.07-more or less OK.

Trying to render a lot of instances objects (one block) and when I hit render, viewport stack and I can't do anything.
Driver ver: 391.35

Check my videos.


Hi Ramone163,
Nvidia 391.35 should be good.
Try using 'Use obj render settings' option in the Kernel settings.
As I can see in your clip, using that Octane hardware setting, you have 3.3 GB avaible.
Regards
Paride


Hi Paride
"Use obj render settings" doesn't help.
I send you to PM my scene file. Please try to render it and check the viewport performance.
Thank you.
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