paride4331 wrote:Hi guys,
I tested xb4 making a stress test:
win10
1 x Gtx1070
i7 16GB
TEST A)
15.800.000 polys > GPU mem 3.85 GB
4554 objs
time to voxel > 1:45 min.
I did a pc hardware limit deadly TEST B)
26.430.000 polys > GPU mem 6.3 GB
7587 objs
time to voxel > 6 min.
after render was started, GPU failed, it's logically enough.
that sounds good, what do you think?
Regards
Paride
My issues has nothing to do with poly count, it is purely object count. Octane in 3ds Max collects nodes at about 20 object per second. That is why your test scene of 7587 objects is taking over six minutes. It should not take longer to collect nodes than it is to complete the render itself. If it does, the code needs to be optimized. Redshift, Arnold, Fstorm all finish "collecting nodes" within seconds with the same object count.
The other issue is that amount of times scene evaluation crashes during these high object count scenes.