OctaneRender® for 3ds max® v3.08.1 - 5.11 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.08.1 - 5.11 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.08.1 - 5.11

Postby merid888 » Mon Jun 11, 2018 10:39 pm

merid888 Mon Jun 11, 2018 10:39 pm
still without movible proxy
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Re: OctaneRender® for 3ds max® v3.08.1 - 5.11

Postby paride4331 » Tue Jun 12, 2018 9:11 am

paride4331 Tue Jun 12, 2018 9:11 am
merid888 wrote:still without movible proxy


I tested again using istance copy, Octane proxy and movable proxy, no issue reported.
I really don't know about your issue.
Regards
Paride
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[ Play Quicktime file ] istance-proxy.mp4 [ 10.73 MiB | Viewed 2488 times ]

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Re: OctaneRender® for 3ds max® v3.08.1 - 5.11

Postby coilbook » Tue Jun 12, 2018 1:01 pm

coilbook Tue Jun 12, 2018 1:01 pm
paride4331 wrote:
coilbook wrote:Hi Paride
i have an object that gets destroyed. No matter what projection I use procedural texture moves and does not bake to the rock chunks . The texture does not move when the whole objects moves but when chunks move texture moves. Here is the link to the video. Object is treated as on piece by rayfire voronoi is it the reason?

Also can we have all procedural textures mapped to the objects by default so texture moves with the object no the other way around

Thanks
Download link
https://wetransfer.com/downloads/6e6dae ... 227/062f22


Hi coilbook,
it seems to work, you could check Octane Global Preferences options.
Regards
Paride



Hi Paridie,
so can you tell me what do I need to adjust so my single mesh that gets destroyed will have textures move with the object? Thanks
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Re: OctaneRender® for 3ds max® v3.08.1 - 5.11

Postby paride4331 » Tue Jun 12, 2018 2:54 pm

paride4331 Tue Jun 12, 2018 2:54 pm
coilbook wrote:
paride4331 wrote:
coilbook wrote:Hi Paride
i have an object that gets destroyed. No matter what projection I use procedural texture moves and does not bake to the rock chunks . The texture does not move when the whole objects moves but when chunks move texture moves. Here is the link to the video. Object is treated as on piece by rayfire voronoi is it the reason?

Also can we have all procedural textures mapped to the objects by default so texture moves with the object no the other way around

Thanks
Download link
https://wetransfer.com/downloads/6e6dae ... 227/062f22


Hi coilbook,
it seems to work, you could check Octane Global Preferences options.
Regards
Paride



Hi Paridie,
so can you tell me what do I need to adjust so my single mesh that gets destroyed will have textures move with the object? Thanks
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02.jpg
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Re: OctaneRender® for 3ds max® v3.08.1 - 5.11

Postby Notiusweb » Sat Jun 16, 2018 3:44 pm

Notiusweb Sat Jun 16, 2018 3:44 pm
Have a very weird issue where the scene keeps re-rendering over and over again, it never gets past ~1 - 64 s/px, and then restarts from 0.
Is this anew feature that I am just not aware of, like to show an animation, how do I turn it off?
Can't render using it :?

EDIT - it only happened after converting scene materials

EDIT 2 - Hmmm...seemed to be scene specific, I tried a simple primitive scene and I had no issue. Weird!
Anyone ever see that, the rendering just recycles over and over again and never ends? Like a perpetual reset button is being pressed.

EDIT3 - also happened now with the new test build, maybe a bug with scene, or a Max setting, I am using Production mode, but happens in Iteration mode also.
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Re: OctaneRender® for 3ds max® v3.08.1 - 5.11

Postby paride4331 » Mon Jun 18, 2018 8:14 am

paride4331 Mon Jun 18, 2018 8:14 am
Notiusweb wrote:Have a very weird issue where the scene keeps re-rendering over and over again, it never gets past ~1 - 64 s/px, and then restarts from 0.
Is this anew feature that I am just not aware of, like to show an animation, how do I turn it off?
Can't render using it :?

EDIT - it only happened after converting scene materials

EDIT 2 - Hmmm...seemed to be scene specific, I tried a simple primitive scene and I had no issue. Weird!
Anyone ever see that, the rendering just recycles over and over again and never ends? Like a perpetual reset button is being pressed.

EDIT3 - also happened now with the new test build, maybe a bug with scene, or a Max setting, I am using Production mode, but happens in Iteration mode also.


Hi Notiusweb,
Hard to say on the spot, a quick test could be to assign a diffuse material to the whole scene.
Does the sample issue persist?
Regards
Paride
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Re: OctaneRender® for 3ds max® v3.08.1 - 5.11

Postby HHbomb » Thu Jun 21, 2018 1:01 pm

HHbomb Thu Jun 21, 2018 1:01 pm
@Notiusweb :I already had same problem. (perhaps) : viewtopic.php?f=81&t=66082&p=333916#p333916
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